public static HandshakeResponse Deserialize(string data) { var handshake = new HandshakeResponse(); handshake.Client = new Session.Client(); var ys = MiniYaml.FromString(data); foreach (var y in ys) { switch (y.Key) { case "Handshake": FieldLoader.Load(handshake, y.Value); break; case "Client": FieldLoader.Load(handshake.Client, y.Value); break; } } return(handshake); }
/// <summary> /// Processes the order. /// </summary> /// <param name="orderManager">Order manager.</param> /// <param name="world">World.</param> /// <param name="clientId">Client identifier.</param> /// <param name="order">Order.</param> internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order) { if (world != null) { if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo => vo.OrderValidation(orderManager, world, clientId, order))) { return; } } switch (order.OrderString) { case "Message": { break; } case "Disconnected": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { client.State = Session.ClientState.Disconnected; } break; } case "StartGame": { if (WarGame.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available) { WarGame.Disconnect(); WarGame.LoadShellMap(); break; } WarGame.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldT.Regular); break; } case "PauseGame": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { var pause = order.TargetString == "Pause"; if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1) { } orderManager.World.Paused = pause; orderManager.World.PredictedPaused = pause; } break; } case "HandshakeRequest": { var mod = WarGame.ModData.Manifest; var request = HandshakeRequest.Deserialize(order.TargetString); WarGame.Settings.Player.Name = Settings.SanitizedPlayerName(WarGame.Settings.Player.Name); var info = new Session.Client() { Name = WarGame.Settings.Player.Name, PreferredColor = WarGame.Settings.Player.Color, Color = WarGame.Settings.Player.Color, Faction = "Random", SpawnPoint = 0, Team = 0, State = Session.ClientState.Invalid }; var response = new HandshakeResponse() { Client = info, Mod = mod.Id, Version = mod.Metadata.Version, Password = orderManager.Password, }; orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize())); break; } case "ServerError": { orderManager.ServerError = order.TargetString; orderManager.AuthenticationFailed = false; break; } case "AuthenticationError": { // orderManager.ServerError = order.TargetString; orderManager.AuthenticationFailed = false; break; } case "SyncInfo": { orderManager.LobbyInfo = Session.Deserialize(order.TargetString); SetOrderLag(orderManager); WarGame.SyncLobbyInfo(); break; } case "SyncClientPings": { var pings = new List <Session.ClientPing>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "ClientPing") { pings.Add(Session.ClientPing.Deserialize(node.Value)); } } orderManager.LobbyInfo.ClientPings = pings; break; } case "SyncLobbyGlobalSettings": { var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "GlobalSettings") { orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value); } } SetOrderLag(orderManager); WarGame.SyncLobbyInfo(); break; } case "SyncLobbyClients": { var clients = new List <Session.Client>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "Client") { clients.Add(Session.Client.Deserialize(node.Value)); } } orderManager.LobbyInfo.Clients = clients; WarGame.SyncLobbyInfo(); break; } case "SyncLobbySlots": { var slots = new Dictionary <string, Session.Slot>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "Slot") { var slot = Session.Slot.Deserialize(node.Value); slots.Add(slot.PlayerReference, slot); } } orderManager.LobbyInfo.Slots = slots; WarGame.SyncLobbyInfo(); break; } case "Ping": { orderManager.IssueOrder(Order.Pong(order.TargetString)); break; } default: { if (!order.IsImmediate) { var self = order.Subject; if (!self.IsDead) { foreach (var t in self.TraitsImplementing <IResolveOrder>()) { t.ResolveOrder(self, order); } } } break; } } }