Exemple #1
0
            /// <summary>
            ///
            /// </summary>
            /// <param name="actorMap"></param>
            public void Tick(ActorMap actorMap)
            {
                if (!Dirty)
                {
                    return;
                }

                var oldActors = currentActors;

                currentActors = Footprint.SelectMany(actorMap.GetActorsAt).ToList();

                var entered = currentActors.Except(oldActors);
                var exited  = oldActors.Except(currentActors);

                if (onActorEntered != null)
                {
                    foreach (var a in entered)
                    {
                        onActorEntered(a);
                    }
                }

                if (onActorExited != null)
                {
                    foreach (var a in exited)
                    {
                        onActorExited(a);
                    }
                }
                Dirty = false;
            }
Exemple #2
0
            public void Tick(ActorMap am)
            {
                if (!Dirty)
                {
                    return;
                }

                var oldActors = currentActors;
                var delta     = new WVec(rang, rang, WDist.Zero);

                currentActors = am.ActorsInBox(position - delta, position + delta).Where(a => (a.CenterPosition - position).HorizontalLengthSquared < rang.LengthSquared &&
                                                                                         (vRange.Length == 0 || (a.World.Map.DistanceAboveTerrain(a.CenterPosition).LengthSquared <= vRange.LengthSquared))).ToList();

                var entered = currentActors.Except(oldActors);
                var exited  = oldActors.Except(currentActors);

                if (onActorEntered != null)
                {
                    foreach (var a in entered)
                    {
                        onActorEntered(a);
                    }
                }

                if (onActorExited != null)
                {
                    foreach (var a in exited)
                    {
                        onActorExited(a);
                    }
                }
            }