public static IEnumerable <EVEMaterial> AdjustForME(IEnumerable <EVEMaterial> materials, int matEfficiency) { List <EVEMaterial> result = new List <EVEMaterial>(); foreach (EVEMaterial m in materials) { if (m.isExtra) { result.Add(m); } else { EVEMaterial newMat = new EVEMaterial(m.item, m.quantity, m.damage, m.isExtra); int waste; if (matEfficiency >= 0) { waste = (int)Math.Floor(0.5 + newMat.quantity * 0.1 * (1 / (matEfficiency + 1))); } else { waste = (int)Math.Floor(0.5 + newMat.quantity * 0.1 * (1 - matEfficiency)); } newMat.quantity += waste; result.Add(newMat); } } return(result); }
public static IEnumerable<EVEMaterial> AdjustForME(IEnumerable<EVEMaterial> materials, int matEfficiency) { List<EVEMaterial> result = new List<EVEMaterial>(); foreach (EVEMaterial m in materials) { if (m.isExtra) result.Add(m); else { EVEMaterial newMat = new EVEMaterial(m.item, m.quantity, m.damage, m.isExtra); int waste; if (matEfficiency >= 0) waste = (int)Math.Floor(0.5 + newMat.quantity * 0.1 * (1 / (matEfficiency + 1))); else { waste = (int)Math.Floor(0.5 + newMat.quantity * 0.1 * (1 - matEfficiency)); } newMat.quantity += waste; result.Add(newMat); } } return result; }
public static IEnumerable <EVEMaterial> GetInventionRequirements(string t2ItemName) { List <EVEMaterial> result = new List <EVEMaterial>(); invType t1type = TypesHelper.GetMeta0Type(t2ItemName); invBlueprintType bpType = TypesHelper.GetBlueprintType(t1type); IEnumerable <ramTypeRequirement> ramReqs = TypesHelper.GetRamTypeRequirements(bpType).Where(x => x.activityID == 8); foreach (ramTypeRequirement r in ramReqs) { invType reqType = TypesHelper.GetType(r.requiredTypeID); EVEMaterial newMat = new EVEMaterial(EVECache.GetItem(reqType), r.quantity.Value, r.damagePerJob.Value, true); if (reqType.groupID == 716) { newMat.damage = 0; } result.Add(newMat); } return(result); }
public static IEnumerable<EVEMaterial> GetInventionRequirements(string t2ItemName) { List<EVEMaterial> result = new List<EVEMaterial>(); invType t1type = TypesHelper.GetMeta0Type(t2ItemName); invBlueprintType bpType = TypesHelper.GetBlueprintType(t1type); IEnumerable<ramTypeRequirement> ramReqs = TypesHelper.GetRamTypeRequirements(bpType).Where(x => x.activityID == 8); foreach (ramTypeRequirement r in ramReqs) { invType reqType = TypesHelper.GetType(r.requiredTypeID); EVEMaterial newMat = new EVEMaterial(EVECache.GetItem(reqType), r.quantity.Value, r.damagePerJob.Value, true); if (reqType.groupID == 716) newMat.damage = 0; result.Add(newMat); } return result; }