public UI Create(Scene scene, string type, GameObject gameObject) { try { GameObject bundleGameObject = ((GameObject)ResourcesHelper.Load("KV")).Get <GameObject>(type); GameObject go = UnityEngine.Object.Instantiate(bundleGameObject); go.layer = LayerMask.NameToLayer(LayerNames.UI); UI ui = ComponentFactory.Create <UI, GameObject>(go); ui.AddUIBaseComponent <UIDialogComponent>(); AddSubComponent(ui); return(ui); } catch (Exception e) { Log.Error(e); return(null); } }
public async Task <UI> CreateAsync(Scene scene, string type, GameObject parent) { try { UnityEngine.Object obj = await ResourcesHelper.LoadAsync("KV"); GameObject bundleGameObject = ((GameObject)obj).Get <GameObject>(type); GameObject go = UnityEngine.Object.Instantiate(bundleGameObject); go.layer = LayerMask.NameToLayer(LayerNames.UI); UI ui = ComponentFactory.Create <UI, GameObject>(go); ui.AddUIBaseComponent <UILoadingComponent>(); AddSubComponent(ui); return(ui); } catch (Exception e) { Log.Error(e); return(null); } }