public void MoveToRandomPos() { #if SERVER Vector3 randomTarget = new Vector3(RandomHelper.RandomNumber(this.XMin, this.XMax), 0, RandomHelper.RandomNumber(this.YMin, this.YMax)); Game.EventSystem.Run(EventIdType.MoveToRandomPos, this.Unitid, randomTarget); //Log.Info($"开始寻路,目标点:{randomTarget}"); #endif }
public static Color RandColor() { return(new Color(RandomHelper.RandFloat(), RandomHelper.RandFloat(), RandomHelper.RandFloat())); }
public void RefreshDistanceTravelledEnd() { DistanceTravelledEnd = RandomHelper.RandomDouble() * (DistanceTravelledEndMax - DistanceTravelledEndMin) + DistanceTravelledEndMin; }