public static async Task GamerContinue(Gamer gamer)
        {
            try
            {
                Log.Info($"玩家{gamer.UserID}继续游戏");

                RoomComponent roomComponent = Game.Scene.GetComponent <RoomComponent>();
                Room          room          = roomComponent.Get(gamer.RoomID);
                if (room == null)
                {
                    return;
                }

                GameControllerComponent  gameControllerComponent  = room.GetComponent <GameControllerComponent>();
                OrderControllerComponent orderControllerComponent = room.GetComponent <OrderControllerComponent>();

                gamer.ReadyTimeOut = 0;
                List <GamerInfo> Gamers = new List <GamerInfo>();
                for (int i = 0; i < room.GetAll().Length; i++)
                {
                    Gamer _gamer = room.GetAll()[i];
                    if (_gamer == null)
                    {
                        continue;
                    }
                    GamerInfo gamerInfo = new GamerInfo();
                    gamerInfo.UserID    = _gamer.UserID;
                    gamerInfo.SeatIndex = room.GetGamerSeat(_gamer.UserID);
                    gamerInfo.IsReady   = _gamer.IsReady;
                    PlayerBaseInfo playerBaseInfo = await DBCommonUtil.getPlayerBaseInfo(gamerInfo.UserID);

                    //判断金币是否不够
                    if (!room.IsFriendRoom)
                    {
                        if (playerBaseInfo.GoldNum < gameControllerComponent.RoomConfig.MinThreshold)
                        {
                            room.GamerBroadcast(_gamer, new Actor_GamerReadyTimeOut()
                            {
                                Message = "金币不足"
                            });
                            room.Remove(_gamer.UserID);
                            _gamer.Dispose();
                            if (room.Count == 0)
                            {
                                GameHelp.RoomDispose(room);
                                return;
                            }
                            continue;
                        }
                    }

                    PlayerInfo playerInfo = PlayerInfoFactory.Create(playerBaseInfo);
                    gamerInfo.playerInfo = playerInfo;

                    Gamers.Add(gamerInfo);
                }

                Actor_GamerEnterRoom actorGamerEnterRoom = new Actor_GamerEnterRoom()
                {
                    RoomType = (int)gameControllerComponent.RoomConfig.Id,
                    Gamers   = Gamers
                };
                if (room.IsFriendRoom)
                {
                    actorGamerEnterRoom.RoomId         = gameControllerComponent.RoomConfig.FriendRoomId;
                    actorGamerEnterRoom.MasterUserId   = gameControllerComponent.RoomConfig.MasterUserId;
                    actorGamerEnterRoom.JuCount        = gameControllerComponent.RoomConfig.JuCount;
                    actorGamerEnterRoom.Multiples      = gameControllerComponent.RoomConfig.Multiples;
                    actorGamerEnterRoom.CurrentJuCount = room.CurrentJuCount;
                }

                room.Broadcast(actorGamerEnterRoom);

//                if (room.IsFriendRoom)
//                {
                await Actor_GamerReadyHandler.GamerReady(gamer, new Actor_GamerReady()
                {
                });

//                }
            }
            catch (Exception e)
            {
                Log.Error(e);
            }

            await Task.CompletedTask;
        }
Exemple #2
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        protected override async void Run(Session session, G2M_PlayerEnterRoom message, Action <M2G_PlayerEnterRoom> reply)
        {
            M2G_PlayerEnterRoom response = new M2G_PlayerEnterRoom();

            //Log.Info("G2M_GamerEnterRoomHandler" + JsonHelper.ToJson(message));

            try
            {
                RoomComponent roomCompnent = Game.Scene.GetComponent <RoomComponent>();
                Gamer         gamer        = null;
                Room          room         = null;

                foreach (var _room in roomCompnent.rooms.Values)
                {
                    room  = _room;
                    gamer = room.Get(message.UserId);
                    if (gamer != null)
                    {
                        Log.Info("找到房间:" + _room.Id);
                        break;
                    }
                }

                //断线重连
                if (gamer != null)
                {
                    //在空闲房间内
                    if (room.State == RoomState.Idle)
                    {
                        response.Message = "已经进入房间";
                        response.Error   = ErrorCode.ERR_Common;
                        Log.Error("玩家多次进入空闲房间");
                        room.Remove(gamer.UserID);
                        reply(response);
                        return;
                    }
                    DeskComponent deskComponent = room.GetComponent <DeskComponent>();

                    //重新更新actor
                    gamer.PlayerID = message.PlayerId;
                    gamer.GetComponent <UnitGateComponent>().GateSessionActorId = message.SessionId;

                    //短线重连
                    Actor_GamerReconnet reconnet = new Actor_GamerReconnet();
                    foreach (var _gamer in room.GetAll())
                    {
                        if (_gamer == null)
                        {
                            Log.Error($"断线重连后玩家为空");
                            continue;
                        }
                        GamerData gamerData = new GamerData();

                        HandCardsComponent handCardsComponent = _gamer.GetComponent <HandCardsComponent>();
                        if (handCardsComponent == null)
                        {
                            Log.Error($"{_gamer.UserID}断线重连后玩家的手牌为空,移除玩家");
                            continue;
//                            room.Remove(_gamer.UserID);
//			                //房间没人就释放
//			                if (room.seats.Count == 0)
//			                {
//                                roomCompnent.RemoveRoom(room);
//			                    room.Dispose();
//			                }
//                            return;
                        }
                        List <MahjongInfo> handCards = handCardsComponent.GetAll();

                        gamerData.handCards = handCards;
                        gamerData.faceCards = handCardsComponent.FaceCards;
                        gamerData.playCards = handCardsComponent.PlayCards;

                        //添加碰刚的uid
                        foreach (var pengOrBar in handCardsComponent.PengOrBars)
                        {
                            //碰
                            if (pengOrBar.OperateType == OperateType.Peng)
                            {
                                gamerData.pengCards.Add(new MahjongInfo()
                                {
                                    weight = (byte)pengOrBar.Weight
                                });
                                gamerData.OperatedPengUserIds.Add(pengOrBar.UserId);
                            }
                            //杠
                            else
                            {
                                gamerData.gangCards.Add(new MahjongInfo()
                                {
                                    weight = (byte)pengOrBar.Weight
                                });
                                gamerData.OperatedGangUserIds.Add(pengOrBar.UserId);
                            }
                        }

                        gamerData.IsBanker      = handCardsComponent.IsBanker;
                        gamerData.UserID        = _gamer.UserID;
                        gamerData.SeatIndex     = room.GetGamerSeat(_gamer.UserID);
                        gamerData.OnlineSeconds = await DBCommonUtil.GetRestOnlineSeconds(_gamer.UserID);

                        gamerData.IsTrusteeship = gamer.IsTrusteeship;
                        PlayerBaseInfo playerBaseInfo = await DBCommonUtil.getPlayerBaseInfo(_gamer.UserID);

                        PlayerInfo playerInfo = PlayerInfoFactory.Create(playerBaseInfo);

                        gamerData.playerInfo = playerInfo;

                        reconnet.Gamers.Add(gamerData);
                    }

                    reconnet.RestCount = deskComponent.RestLibrary.Count;
                    reconnet.RoomType  = (int)room.GetComponent <GameControllerComponent>().RoomConfig.Id;
                    if (room.IsFriendRoom)
                    {
                        GameControllerComponent gameControllerComponent = room.GetComponent <GameControllerComponent>();
                        reconnet.RoomId         = gameControllerComponent.RoomConfig.FriendRoomId;
                        reconnet.MasterUserId   = gameControllerComponent.RoomConfig.MasterUserId;
                        reconnet.JuCount        = gameControllerComponent.RoomConfig.JuCount;
                        reconnet.Multiples      = gameControllerComponent.RoomConfig.Multiples;
                        reconnet.CurrentJuCount = room.CurrentJuCount;
                    }
                    room.GamerReconnect(gamer, reconnet);

                    gamer.isOffline = false;
                    gamer.RemoveComponent <TrusteeshipComponent>();
                    Log.Info($"玩家{message.UserId}断线重连");
                    gamer.StartTime = DateTime.Now;
                }
                else
                {
                    Log.Info($"{message.UserId}进入房间");

                    gamer = await GamerFactory.Create(message.PlayerId, message.UserId);

                    await gamer.AddComponent <MailBoxComponent>().AddLocation();

                    gamer.AddComponent <UnitGateComponent, long>(message.SessionId);

                    RoomComponent roomComponent = Game.Scene.GetComponent <RoomComponent>();
                    //获得空闲的房间
                    Room idleRoom;

                    if (message.RoomType == 3)
                    {
                        idleRoom = roomComponent.GetFriendRoomById(message.RoomId);
                        if (idleRoom == null)
                        {
                            response.Error   = ErrorCode.ERR_Common;
                            response.Message = "房间号不存在";
                            reply(response);
                            return;
                        }

                        if (idleRoom.Count == 4)
                        {
                            response.Error   = ErrorCode.ERR_Common;
                            response.Message = "房间人数已满";
                            reply(response);
                            return;
                        }
                    }
                    else
                    {
                        idleRoom = roomComponent.GetIdleRoomById(message.RoomType);
                        if (idleRoom == null)
                        {
                            idleRoom = RoomFactory.Create(message.RoomType);
                            roomComponent.Add(idleRoom);
                        }
                    }
                    idleRoom.Add(gamer);
                    await idleRoom.BroadGamerEnter(gamer.UserID);
                }
                response.GameId = gamer.Id;
                reply(response);

                if (message.RoomType == 3)
                {
                    await Actor_GamerReadyHandler.GamerReady(gamer, new Actor_GamerReady()
                    {
                    });
                }
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }

            await Task.CompletedTask;
        }
Exemple #3
0
        /// <summary>
        /// 加入房间Actor
        /// </summary>
        /// <param name="self"></param>
        /// <param name="userId"></param>
        public static async Task BroadGamerEnter(this Room self, long userId)
        {
            List <GamerInfo> gamerInfos  = new List <GamerInfo>();
            long             roomType    = self.GetComponent <GameControllerComponent>().RoomConfig.Id;
            GamerInfo        currentInfo = null;

            for (int i = 0; i < self.GetAll().Length; i++)
            {
                Gamer _gamer = self.GetAll()[i];
                if (_gamer == null)
                {
                    continue;
                }
                GamerInfo gamerInfo = new GamerInfo();
                gamerInfo.UserID    = _gamer.UserID;
                gamerInfo.SeatIndex = self.GetGamerSeat(_gamer.UserID);
                gamerInfo.IsReady   = _gamer.IsReady;

                if (_gamer.playerBaseInfo == null)
                {
                    _gamer.playerBaseInfo = await DBCommonUtil.getPlayerBaseInfo(gamerInfo.UserID);
                }

                PlayerInfo playerInfo = PlayerInfoFactory.Create(_gamer.playerBaseInfo);
                gamerInfo.playerInfo = playerInfo;

                if (gamerInfo.UserID == userId)
                {
                    currentInfo = gamerInfo;
                }

                gamerInfos.Add(gamerInfo);
            }

            foreach (var _gamer in self.GetAll())
            {
                if (_gamer == null || _gamer.isOffline)
                {
                    continue;
                }

                //第一次进入
                if (_gamer.UserID == userId)
                {
                    Actor_GamerEnterRoom actorGamerEnterRoom = new Actor_GamerEnterRoom()
                    {
                        RoomType = (int)roomType,
                        Gamers   = gamerInfos,
                    };

                    if (roomType == 3)
                    {
                        GameControllerComponent gameControllerComponent = self.GetComponent <GameControllerComponent>();
                        actorGamerEnterRoom.RoomId         = gameControllerComponent.RoomConfig.FriendRoomId;
                        actorGamerEnterRoom.MasterUserId   = gameControllerComponent.RoomConfig.MasterUserId;
                        actorGamerEnterRoom.JuCount        = gameControllerComponent.RoomConfig.JuCount;
                        actorGamerEnterRoom.Multiples      = gameControllerComponent.RoomConfig.Multiples;
                        actorGamerEnterRoom.CurrentJuCount = self.CurrentJuCount;
                    }

                    self.GamerBroadcast(_gamer, actorGamerEnterRoom);
                }
                //有人加入
                else
                {
                    Actor_GamerJionRoom actorGamerJionRoom = new Actor_GamerJionRoom()
                    {
                        Gamer = currentInfo
                    };

                    self.GamerBroadcast(_gamer, actorGamerJionRoom);
                }
            }
        }