Exemple #1
0
        public static async void Start(this TrusteeshipComponent self)
        {
            //玩家所在房间
            Room room = Game.Scene.GetComponent <RoomComponent>().Get(self.GetParent <Gamer>().RoomID);
            OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();
            Gamer gamer           = self.GetParent <Gamer>();
            bool  isStartPlayCard = false;

            while (true)
            {
                await Game.Scene.GetComponent <TimerComponent>().WaitAsync(1000);

                if (self.IsDisposed)
                {
                    return;
                }

                if (gamer.UserID != orderController?.CurrentAuthority)
                {
                    continue;
                }

                //自动出牌开关,用于托管延迟出牌
                isStartPlayCard = !isStartPlayCard;
                if (isStartPlayCard)
                {
                    continue;
                }

                ActorMessageSender actorProxy = Game.Scene.GetComponent <ActorMessageSenderComponent>().Get(gamer.Id);
                //当还没抢地主时随机抢地主
                if (gamer.GetComponent <HandCardsComponent>().AccessIdentity == Identity.None)
                {
                    int randomSelect = RandomHelper.RandomNumber(0, 2);
                    actorProxy.Send(new Actor_GamerGrabLandlordSelect_Ntt()
                    {
                        IsGrab = randomSelect == 0
                    });
                    self.Playing = false;
                    continue;
                }

                //自动提示出牌
                Actor_GamerPrompt_Ack response = await actorProxy.Call(new Actor_GamerPrompt_Req()) as Actor_GamerPrompt_Ack;

                if (response.Error > 0 || response.Cards == null)
                {
                    actorProxy.Send(new Actor_GamerDontPlay_Ntt());
                }
                else
                {
                    await actorProxy.Call(new Actor_GamerPlayCard_Req()
                    {
                        Cards = response.Cards
                    });
                }
            }
        }
        /// <summary>
        /// 提示
        /// </summary>
        private async void OnPrompt()
        {
            Actor_GamerPrompt_Req request  = new Actor_GamerPrompt_Req();
            Actor_GamerPrompt_Ack response = await SessionComponent.Instance.Session.Call(request) as Actor_GamerPrompt_Ack;

            GamerComponent     gamerComponent = this.GetParent <UI>().GetParent <UI>().GetComponent <GamerComponent>();
            HandCardsComponent handCards      = gamerComponent.LocalGamer.GetComponent <HandCardsComponent>();

            //清空当前选中
            while (currentSelectCards.Count > 0)
            {
                Card selectCard = currentSelectCards[currentSelectCards.Count - 1];
                handCards.GetSprite(selectCard).GetComponent <HandCardSprite>().OnClick(null);
            }

            //自动选中提示出牌
            if (response.Cards != null)
            {
                for (int i = 0; i < response.Cards.Length; i++)
                {
                    handCards.GetSprite(response.Cards[i]).GetComponent <HandCardSprite>().OnClick(null);
                }
            }
        }