Exemple #1
0
        public static CSData Create()
        {
            CSData packet = ReferencePool.Acquire <CSData>();

            if (packet.m_ExtensionObject == null)
            {
                packet.m_ExtensionObject = new DataRequest();
            }
            return(packet);
        }
Exemple #2
0
        //- 战斗逻辑
        //
        // @return none
        public void frameLockLogic()
        {
            //Log.Info("frameLockLogic  " + GameData.g_uGameLogicFrame);

            ProcedureGame.Instance.CurrentGame.UpdateLogic();

            recordLastPos();

            for (int i = 0; i < GameData.g_listAsteroid.Count; i++)
            {
                Asteroid asteroid = GameData.g_listAsteroid[i];
                asteroid.UpdateLogic();
            }

            for (int i = 0; i < GameData.g_listBullet.Count; i++)
            {
                Bullet bullet = GameData.g_listBullet[i];
                bullet.UpdateLogic();
            }

            CSData      csData      = CSData.Create();
            DataRequest dataRequest = (DataRequest)csData.GetExtensionObject();

            for (int i = 0; i < GameData.g_listAircreaft.Count; i++)
            {
                Aircraft aircraft = GameData.g_listAircreaft[i];
                aircraft.UpdateLogic();

                ObjData objData = new ObjData();
                objData.SerialId = aircraft.Id;
                objData.X        = aircraft.m_fixv3LogicPosition.x.RawValue;
                objData.Y        = aircraft.m_fixv3LogicPosition.y.RawValue;
                objData.Z        = aircraft.m_fixv3LogicPosition.z.RawValue;
                objData.IsFire   = aircraft.isFire;
                dataRequest.Objs.Add(objData);
            }

            //发送到服务器
            if (dataRequest.Objs.Count > 0 && GameEntry.Network.GetNetworkChannel("game") != null)
            {
                GameEntry.Network.GetNetworkChannel("game").Send(csData);

                //for (int i = 0; i < GameData.g_listAircreaft.Count; i++)
                //{
                //    Aircraft aircraft = GameData.g_listAircreaft[i];
                //    aircraft.m_fixv3RenderPosition = aircraft.m_fixv3LogicPosition;
                //}
            }
        }