protected internal override void OnShow(object userData) { base.OnShow(userData); m_BulletData = (BulletData)userData; m_fixv3RenderPosition = m_BulletData.FPosition; RecordLastPos(); GameData.g_listBullet.Add(this); }
public static void ShowBullet(this EntityComponent entityCompoennt, BulletData data) { entityCompoennt.ShowEntity(data.Id, typeof(Bullet), AssetUtility.GetEntityAsset("PlayerBolt"), "Bullet", Constant.AssetPriority.BulletAsset, data); }