public static StartSceneConfig GetGate(int zone) { List <StartSceneConfig> zoneGates = StartSceneConfigCategory.Instance.Gates[zone]; int n = RandomHelper.RandomNumber(0, zoneGates.Count); return(zoneGates[n]); }
public static long GetMapID(int zone) { List <StartSceneConfig> maps = StartSceneConfigCategory.Instance.Maps[zone]; int n = RandomHelper.RandomNumber(0, maps.Count); return(maps[n].SceneId); }
public static void BuildHotfix(CodeOptimization codeOptimization, GlobalConfig globalConfig) { string[] logicFiles = Directory.GetFiles(Define.BuildOutputDir, "Hotfix_*"); foreach (string file in logicFiles) { File.Delete(file); } int random = RandomHelper.RandomNumber(100000000, 999999999); string logicFile = $"Hotfix_{random}"; List <string> codes; switch (globalConfig.CodeMode) { case CodeMode.Client: codes = new List <string>() { "Hotfix/Share/", "Hotfix/Client/", "HotfixView/Client/", }; codes = GetRelativeDirs(codes); break; case CodeMode.Server: codes = new List <string>() { "Hotfix/Share/", "Hotfix/Server/", "Hotfix/Client/", }; codes = GetRelativeDirs(codes); break; case CodeMode.ClientServer: codes = new List <string>() { "Hotfix/Share/", "Hotfix/Client/", "HotfixView/Client/", "Hotfix/Server/", }; codes = GetRelativeDirs(codes); break; default: throw new Exception("not found enum"); } BuildAssemblieEditor.BuildMuteAssembly(logicFile, codes, new[] { Path.Combine(Define.BuildOutputDir, "Model.dll") }, codeOptimization); }
public override AChannel ConnectChannel(IPEndPoint remoteEndPoint) { uint localConn = (uint)RandomHelper.RandomNumber(1000, int.MaxValue); KChannel oldChannel; if (this.localConnChannels.TryGetValue(localConn, out oldChannel)) { this.localConnChannels.Remove(oldChannel.LocalConn); oldChannel.Dispose(); } KChannel channel = new KChannel(localConn, this.socket, remoteEndPoint, this); this.localConnChannels[channel.LocalConn] = channel; return(channel); }
public static void BuildLogic() { string[] logicFiles = Directory.GetFiles(Define.BuildOutputDir, "Logic_*"); foreach (string file in logicFiles) { File.Delete(file); } int random = RandomHelper.RandomNumber(100000000, 999999999); string logicFile = $"Logic_{random}"; BuildAssemblieEditor.BuildMuteAssembly(logicFile, new [] { "Codes/Hotfix/", "Codes/HotfixView/", }, new[] { Path.Combine(Define.BuildOutputDir, "Data.dll") }, CodeOptimization.Debug); }
/// <summary> /// 以pos为中心各自在宽和高的左右 前后两个方向延伸 /// </summary> /// <param name="self"></param> /// <param name="pos"></param> /// <param name="width"></param> /// <param name="height"></param> /// <returns></returns> /// <exception cref="Exception"></exception> public static Vector3 FindRandomPointWithRectangle(this PathfindingComponent self, Vector3 pos, int width, int height) { if (self.NavMesh == 0) { throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}"); } if (width > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f || height > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f) { throw new Exception($"pathfinding rectangle is too large,width: {width} height: {height}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}"); } float x = RandomHelper.RandomNumber(-width, width); float z = RandomHelper.RandomNumber(-height, height); Vector3 findpos = new Vector3(pos.x + x, pos.y, pos.z + z); return(self.RecastFindNearestPoint(findpos)); }
public static Vector3 FindRandomPointWithRaduis(this PathfindingComponent self, Vector3 pos, float raduis) { if (self.NavMesh == 0) { throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}"); } if (raduis > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f) { throw new Exception($"pathfinding raduis is too large,cur: {raduis}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}"); } int degrees = RandomHelper.RandomNumber(0, 360); float r = RandomHelper.RandomNumber(0, (int)(raduis * 1000)) / 1000f; float x = r * Mathf.Cos(MathHelper.DegToRad(degrees)); float z = r * Mathf.Sin(MathHelper.DegToRad(degrees)); Vector3 findpos = new Vector3(pos.x + x, pos.y, pos.z + z); return(self.RecastFindNearestPoint(findpos)); }
public static int RandomArray_Len2(this int[] array) { return(RandomHelper.RandomNumber(array[0], array[1])); }