public static async ETTask MoveToAsync(this Unit unit, List <Vector3> path, ETCancellationToken cancellationToken = null) { float speed = unit.GetComponent <NumericComponent>().GetAsFloat(NumericType.Speed); if (speed < 0.01) { unit.SendStop(-1); return; } // 广播寻路路径 M2C_PathfindingResult m2CPathfindingResult = new M2C_PathfindingResult(); m2CPathfindingResult.Id = unit.Id; for (int i = 0; i < path.Count; ++i) { Vector3 vector3 = path[i]; m2CPathfindingResult.Xs.Add(vector3.x); m2CPathfindingResult.Ys.Add(vector3.y); m2CPathfindingResult.Zs.Add(vector3.z); } MessageHelper.Broadcast(unit, m2CPathfindingResult); bool ret = await unit.GetComponent <MoveComponent>().MoveToAsync(path, speed); if (ret) // 如果返回false,说明被其它移动取消了,这时候不需要通知客户端stop { unit.SendStop(0); } }
// 从index找接下来3个点,广播 public static void BroadcastPath(this UnitPathComponent self, List <Vector3> path, int index, int offset) { Unit unit = self.GetParent <Unit>(); Vector3 unitPos = unit.Position; M2C_PathfindingResult m2CPathfindingResult = new M2C_PathfindingResult(); m2CPathfindingResult.X = unitPos.x; m2CPathfindingResult.Y = unitPos.y; m2CPathfindingResult.Z = unitPos.z; m2CPathfindingResult.Id = unit.Id; MessageHelper.Broadcast(unit, m2CPathfindingResult); }
public async ETVoid StartMove(M2C_PathfindingResult message) { // 取消之前的移动协程 this.CancellationTokenSource?.Cancel(); this.CancellationTokenSource = new CancellationTokenSource(); this.Path.Clear(); for (int i = 0; i < message.Xs.Count; ++i) { this.Path.Add(new Vector3(message.Xs[i], message.Ys[i], message.Zs[i])); } ServerPos = new Vector3(message.X, message.Y, message.Z); await StartMove(this.CancellationTokenSource.Token); this.CancellationTokenSource.Dispose(); this.CancellationTokenSource = null; }
public static async ETVoid StartMove(this UnitPathComponent self, M2C_PathfindingResult message) { // 取消之前的移动协程 self.ETCancellationToken?.Cancel(); self.ETCancellationToken = new ETCancellationToken(); self.Path.Clear(); for (int i = 0; i < message.Xs.Count; ++i) { self.Path.Add(new Vector3(message.Xs[i], message.Ys[i], message.Zs[i])); } self.ServerPos = new Vector3(message.X, message.Y, message.Z); await self.StartMove_Internal(self.ETCancellationToken); self.ETCancellationToken = null; }
// 可以多次调用,多次调用的话会取消上一次的协程 public static async ETTask FindPathMoveToAsync(this Unit unit, Vector3 target, ETCancellationToken cancellationToken = null) { float speed = unit.GetComponent <NumericComponent>().GetAsFloat(NumericType.Speed); if (speed < 0.01) { unit.SendStop(-1); return; } using var list = ListComponent <Vector3> .Create(); unit.Domain.GetComponent <RecastPathComponent>().SearchPath(10001, unit.Position, target, list.List); List <Vector3> path = list.List; if (path.Count < 2) { unit.SendStop(0); return; } // 广播寻路路径 M2C_PathfindingResult m2CPathfindingResult = new M2C_PathfindingResult(); m2CPathfindingResult.Id = unit.Id; for (int i = 0; i < list.List.Count; ++i) { Vector3 vector3 = list.List[i]; m2CPathfindingResult.Xs.Add(vector3.x); m2CPathfindingResult.Ys.Add(vector3.y); m2CPathfindingResult.Zs.Add(vector3.z); } MessageHelper.Broadcast(unit, m2CPathfindingResult); bool ret = await unit.GetComponent <MoveComponent>().MoveToAsync(path, speed); if (ret) // 如果返回false,说明被其它移动取消了,这时候不需要通知客户端stop { unit.SendStop(0); } }
public static async ETVoid MoveTo(this UnitPathComponent self, Vector3 target) { if ((self.Target - target).magnitude < 0.1f) { return; } self.Target = target; Unit unit = self.GetParent <Unit>(); unit.Position = target; M2C_PathfindingResult m2CPathfindingResult = new M2C_PathfindingResult(); m2CPathfindingResult.X = unit.Position.x; m2CPathfindingResult.Y = unit.Position.y; m2CPathfindingResult.Z = unit.Position.z; m2CPathfindingResult.Id = unit.Id; MessageHelper.Broadcast(unit, m2CPathfindingResult); }
// 从index找接下来3个点,广播 public static void BroadcastPath(this UnitPathComponent self, List <Vector3> path, int index, int offset) { Unit unit = self.GetParent <Unit>(); Vector3 unitPos = unit.Position; M2C_PathfindingResult m2CPathfindingResult = new M2C_PathfindingResult(); m2CPathfindingResult.X = unitPos.x; m2CPathfindingResult.Y = unitPos.y; m2CPathfindingResult.Z = unitPos.z; m2CPathfindingResult.Id = unit.Id; for (int i = 0; i < offset; ++i) { if (index + i >= self.ABPath.Result.Count) { break; } Vector3 v = self.ABPath.Result[index + i]; m2CPathfindingResult.Xs.Add(v.x); m2CPathfindingResult.Ys.Add(v.y); m2CPathfindingResult.Zs.Add(v.z); } MessageHelper.Broadcast(unit, m2CPathfindingResult); }