Exemple #1
0
        /// <summary>
        /// 结束链接
        /// </summary>
        private static void EndConnect(Scene zoneScene, bool isConnect)
        {
            Log.Debug("结束登陆");
            LoginComponent loginState = zoneScene.GetComponent <LoginComponent>();

            if (isConnect)
            {
                loginState.NetworkState      = E_NetworkState.Connect;
                loginState.ReconnectionCount = 0;
                loginState.IsAutoLogin       = true;//登陆成功后设置为可以自动登陆
            }
            //关闭菊花
            //UIHelper.HideWaiting();
        }
Exemple #2
0
        /// <summary>
        /// 返回登陆场景
        /// </summary>
        public static async ETVoid BackLogin(Scene zoneScene)
        {
            Log.Debug("当前用户选择返回登陆场景");
            LoginComponent loginState = zoneScene.GetComponent <LoginComponent>();

            //返回登陆设置为不自动登陆
            loginState.IsAutoLogin = false;
            //重置当前连接
            ResetConnect(zoneScene);
            //TODO:切换到登陆场景
            await Game.EventSystem.Publish(new EventType.ChangeScene()
            {
                Scene = zoneScene, SceneName = "Init"
            });
        }
Exemple #3
0
        /// <summary>
        /// 自动登陆
        /// </summary>
        public static void AutoLogin(Scene zoneScene)
        {
            Log.Debug("当前尝试自动连接服务器");
            //获取当前登陆数据
            LoginComponent loginState = zoneScene.GetComponent <LoginComponent>();

            if (loginState.CanReconnect)
            {
                Connect(zoneScene, loginState.Address, loginState.LoginData, ConnectSuccess, ConnectFailure).Coroutine();
            }
            else
            {
                Log.Debug($"当前不能自动登陆 autoLogin:{loginState.IsAutoLogin} address:{loginState.Address} loginData:{loginState.LoginData}");
            }
        }
Exemple #4
0
        /// <summary>
        /// 连接服务器
        /// </summary>
        /// <param name="zoneScene">scene</param>
        /// <param name="address">服务器地址</param>
        /// <param name="loginData">登陆数据</param>
        /// <param name="success">成功回调</param>
        /// <param name="failure">失败回调</param>
        /// <returns></returns>
        private static async ETVoid Connect(Scene zoneScene, string address, string loginData, Action <Scene, G2C_LoginGate> success, Action <Scene> failure)
        {
            try
            {
                LoginComponent loginState = zoneScene.GetComponent <LoginComponent>();
                if (!loginState.CanConnect)
                {
                    Log.Error("当前正在连接或已经连接不需要再次连接");
                    return;
                }
                //开始连接
                StartConnect(zoneScene);
                Log.Debug($"开始登陆 address:{address} loginData:{loginData}");
                //登陆验证服
                R2C_Login r2cLogin = await ConnectRealm(zoneScene, address, loginData);

                //登陆网关服
                G2C_LoginGate g2cLoginGate = await ConnectGate(zoneScene, r2cLogin);

                //登陆成功
                success.Invoke(zoneScene, g2cLoginGate);
                //保存登陆信息供重连使用
                loginState.Address   = address;
                loginState.LoginData = loginData;

                //结束连接
                EndConnect(zoneScene, true);
            }
            catch (Exception e)
            {
                //登陆异常
                failure.Invoke(zoneScene);
                //失败重置
                ResetConnect(zoneScene);
                //结束连接
                EndConnect(zoneScene, false);
                Log.Error($"登陆异常 {e}");
            }
        }
Exemple #5
0
        /// <summary>
        /// 重连失败
        /// </summary>
        private static async void ReconnectFailure(Scene zoneScene)
        {
            LoginComponent loginState = zoneScene.GetComponent <LoginComponent>();

            Log.Debug($"重连失败 Count:{loginState.ReconnectionCount}");
            //断线自动重连15次,15次后提示是否重连
            if (loginState.ReconnectionCount < 15)
            {
                await TimerComponent.Instance.WaitAsync(1000);

                if (loginState.CanConnect)
                {
                    loginState.ReconnectionCount++;
                    Log.Debug($"第{loginState.ReconnectionCount}次自动重连");
                    Reconnect(zoneScene);
                }
            }
            else
            {
                loginState.ReconnectionCount = 0;
                //弹窗提示是否重连
                TryConnect(zoneScene, "多次重连失败, 是否继续重连!");
            }
        }