Exemple #1
0
        public override List<GroundSpawnStruct> GetGroundSpawns()
        {
            List<GroundSpawnStruct> GroundSpawns = new List<GroundSpawnStruct>();

            List<byte[]> GroundSpawnPackets = GetPacketsOfType("OP_GroundSpawn", PacketDirection.ServerToClient);

            foreach (byte[] GroundSpawnPacket in GroundSpawnPackets)
            {
                GroundSpawnStruct GroundSpawn = new GroundSpawnStruct();

                ByteStream Buffer = new ByteStream(GroundSpawnPacket);

                Buffer.SkipBytes(12);

                GroundSpawn.DropID = Buffer.ReadUInt32();

                GroundSpawn.ZoneID = Buffer.ReadUInt16();

                GroundSpawn.InstanceID = Buffer.ReadUInt16();

                Buffer.SkipBytes(8);

                GroundSpawn.Heading = Buffer.ReadSingle();

                Buffer.SkipBytes(12);

                GroundSpawn.z = Buffer.ReadSingle();

                GroundSpawn.x = Buffer.ReadSingle();

                GroundSpawn.y = Buffer.ReadSingle();

                GroundSpawn.Name = Buffer.ReadFixedLengthString(16, false);

                Buffer.SkipBytes(20);

                GroundSpawn.ObjectType = Buffer.ReadUInt32();

                GroundSpawns.Add(GroundSpawn);
            }
            return GroundSpawns;
        }
Exemple #2
0
        public override List<GroundSpawnStruct> GetGroundSpawns()
        {
            List<GroundSpawnStruct> GroundSpawns = new List<GroundSpawnStruct>();

            List<byte[]> GroundSpawnPackets = GetPacketsOfType("OP_GroundSpawn", PacketDirection.ServerToClient);

            foreach (byte[] GroundSpawnPacket in GroundSpawnPackets)
            {
                GroundSpawnStruct GroundSpawn = new GroundSpawnStruct();

                ByteStream Buffer = new ByteStream(GroundSpawnPacket);

                GroundSpawn.DropID = Buffer.ReadUInt32();

                GroundSpawn.Name = Buffer.ReadString(false);

                GroundSpawn.ZoneID = Buffer.ReadUInt16();

                GroundSpawn.InstanceID = Buffer.ReadUInt16();

                Buffer.SkipBytes(8); // Two unknown uint32s

                GroundSpawn.Heading = Buffer.ReadSingle();

                Buffer.SkipBytes(12); // First float is 255 to make some groundspawns appear, second 4 bytes unknown, last is a float

                GroundSpawn.y = Buffer.ReadSingle();

                GroundSpawn.x = Buffer.ReadSingle();

                GroundSpawn.z = Buffer.ReadSingle();

                GroundSpawn.ObjectType = Buffer.ReadUInt32();

                GroundSpawns.Add(GroundSpawn);
            }
            return GroundSpawns;
        }