Exemple #1
0
        //直接clone Prefab
        public GameObject ClonePrefab(AssetBundleInfoNode assetBundleInfoNode, string asset, string requester)
        {
            PrefabAsset assetNode = assetBundleInfoNode.ClonePrefab(asset, requester);

            if (assetNode == null)
            {
                return(null);
            }

            this.requester = requester;

            if (prefabRequests == null)
            {
                prefabRequests = new Dictionary <string, List <PrefabAsset> >(System.StringComparer.CurrentCultureIgnoreCase);
            }

            List <PrefabAsset> list = null;

            if (!prefabRequests.TryGetValue(assetBundleInfoNode.bundleName, out list))
            {
                list = new List <PrefabAsset>();
                prefabRequests.Add(assetBundleInfoNode.bundleName, list);
            }

            list.Add(assetNode);

            return(assetNode.clone);
        }
Exemple #2
0
        //创建一个新的
        public static PrefabAsset Get(PrefabAssetNode assetNode)
        {
            if (assetNode == null || assetNode.originPrefab == null)
            {
                return(null);
            }

            PrefabAsset clone = pool.Get();

            clone.assetNode = assetNode;
            clone.requester = null;
            clone.clone     = GameObject.Instantiate <GameObject>(assetNode.originPrefab, assetNode.ParentNode);
            clone.Reset();

            return(clone);
        }
Exemple #3
0
        //只是克隆一个新的对象放到池中
        private PrefabAsset Clone()
        {
            if (ParentNode == null)
            {
                Debug.LogError(string.Format("{0} clone failed. None parent node.", assetName));
                return(null);
            }

            PrefabAsset newClone = PrefabAsset.Get(this);

            if (newClone == null)
            {
                Debug.LogError(string.Format("{0} clone failed. None model", assetName));
                return(null);
            }

            prefabPool.Add(newClone);

            return(newClone);
        }
Exemple #4
0
        public PrefabAsset Clone(string requester)
        {
            if (string.IsNullOrEmpty(requester))
            {
                Debug.LogError(string.Format("{0} clone failed. None reqeuster.", assetName));
                return(null);
            }

            if (ParentNode == null)
            {
                Debug.LogError(string.Format("{0} clone failed. None parent node.", assetName));
                return(null);
            }

            if (prefabPool == null)
            {
                prefabPool = new List <PrefabAsset>();
            }

            if (prefabPool.Count > 0)
            {
                for (int i = 0; i < prefabPool.Count; ++i)
                {
                    if (!prefabPool[i].IsActive)
                    {
                        prefabPool[i].Requester = requester;
                        return(prefabPool[i]);
                    }
                }
            }

            //当前池中没有符合需求的
            PrefabAsset newClone = Clone();

            newClone.Requester = requester;

            return(newClone);
        }