//===================================================================== #region Constructors //===================================================================== public PlayerDetectedState(FSMNavMeshController fsmNavMeshController, PlayerDetectedStateSO stateData) : base(fsmNavMeshController) { this.stateData = stateData; animatorBoolName = "playerDetected"; }
//===================================================================== #region Constructor //===================================================================== public BaseEnemyPlayerDetectedState(BaseEnemyController baseEnemyController, PlayerDetectedStateSO stateData) : base(baseEnemyController, stateData) { this.baseEnemyController = baseEnemyController; }