Exemple #1
0
        public static GameObject Spawn(this GameObject asset, uint unitId = 0)
        {
            var spawn     = AssetProcess.Spawn <GameObject>(asset);
            var assetData = spawn.GetComponent <AssetData>();

            if (unitId != 0)
            {
                if (assetData == null)
                {
                    assetData = spawn.AddComponent <AssetData>();
                }

                assetData.isSpawned = true;
                assetData.unitId    = unitId;

                var unit = worldMgr.Unit.GetUnit(unitId);
                unit.AddData(assetData);
            }
            else
            {
                if (assetData != null)
                {
                    assetData.isSpawned = true;
                }
            }
            return(spawn);
        }