protected override void LoadContent() { font = new BitmapFont(game, "fonts\\courier.xml"); font.Reset(GraphicsDevice); base.LoadContent(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); content = Game.Content; bitmapFont = new BitmapFont(Game, "fonts\\FZHei_17_Bold.xml"); bitmapFont.Reset(Game.GraphicsDevice); transitionEffect = content.Load<Effect>("effects\\disappear.fxc"); transitionShader = content.Load<Texture2D>("shaders\\default.png"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.InitializeControls(); screen.LoadContent(); } }