/// <summary>
        /// Resume the underlying audio track chosen for a particular audio.
        /// If by the time you call resume a track has already been used to play other audio, the resume will have no effect since the pause status had already been clreared out.
        /// </summary>
        public void TrackResume()
        {
#if UNITY_IOS
            NativeAudio._TrackResume(InstanceIndex);
#elif UNITY_ANDROID
            NativeAudio.trackResume(InstanceIndex);
#endif
        }
        /// <summary>
        /// Resume the underlying audio track chosen for a particular audio.
        /// If by the time you call resume a track has already been used to play other audio, the resume will have no effect since the pause status had already been clreared out.
        /// </summary>
        public void TrackResume()
        {
            AssertInitialized();
#if UNITY_IOS
            NativeAudio._TrackResume(InstanceIndex);
#elif UNITY_ANDROID
            NativeAudio.trackResume(InstanceIndex);
#endif
        }