Exemple #1
0
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 ** Public methods
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 /// <summary>Get whether this instance can edit the given asset.</summary>
 /// <typeparam name="_T">The asset Type.</typeparam>
 /// <param name="asset">Basic metadata about the asset being loaded.</param>
 /// <returns>true for asset Data\Events\***, false otherwise</returns>
 public bool CanEdit <_T> (IAssetInfo asset)
 {
     return(ModConfig.AssetMatch(asset, "Characters\\Dialogue", ModConfig.NPCs));
 }
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 ** Public methods
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 /// <summary>Get whether this instance can edit the given asset.</summary>
 /// <typeparam name="_T">The asset Type.</typeparam>
 /// <param name="asset">Basic metadata about the asset being loaded.</param>
 /// <returns>true for asset Data\Events\***, false otherwise</returns>
 public bool CanEdit <_T> (IAssetInfo asset)
 {
     return(ModConfig.AssetMatch(asset, "Data\\Events", ModConfig.EventLocations));
 }