public InfoPanel(Hero hero)
        {
            float centerY = GameWorld.topEdge + (GameWorld.panelSize / 2);
            float centerX = GameWorld.rightEdge / 2;
            Vector2 center = new Vector2(centerX, centerY);
            background = new XNACS1Rectangle(center, GameWorld.rightEdge, GameWorld.panelSize);
            background.Color = new Color(20, 20, 20, 20);

            scoreTracker = new ScoreTracker(hero);

            meters = new List<PowerUpMeter>();

            meters.Add(SpeedUp.meter);
            meters.Add(Ghost.meter);
            meters.Add(Invincibility.meter);
            meters.Add(Overload.meter);

            foreach (PowerUpMeter p in meters)
            {
                p.reset(0, null);
            }
        }