Send() public méthode

public Send ( ClientMessage msg ) : void
msg ClientMessage
Résultat void
        void SendNewTerrains(IEnumerable <IntVector3> revealedLocations)
        {
            if (revealedLocations.Any() == false)
            {
                return;
            }

            var msg = new Messages.MapDataTerrainsListMessage()
            {
                Environment  = m_environment.ObjectID,
                TileDataList = revealedLocations.Select(l => new KeyValuePair <IntVector3, TileData>(l, m_environment.GetTileData(l))).ToArray(),
            };

            m_player.Send(msg);
        }
        void CheckVisibility(IntVector3 location, TileData oldData, TileData newData)
        {
            var env = m_environment;

            var initLocs = new IntVector3[] { location };
            var target   = new MyTarget(env, this);

            var bfs = new BFS(initLocs, target);

            var revealed = bfs.Find().ToList();

            //Debug.Print("Revealed {0} tiles: {1}", revealed.Count, string.Join(", ", revealed.Select(p => p.ToString())));

            if (revealed.Count == 0)
            {
                return;
            }

            foreach (var p in revealed)
            {
                SetVisible(p);
            }

            // Send new tiles

            var msg = new Messages.MapDataTerrainsListMessage()
            {
                Environment  = env.ObjectID,
                TileDataList = revealed.Select(l => new KeyValuePair <IntVector3, TileData>(l, env.GetTileData(l))).ToArray(),
            };

            m_player.Send(msg);

            // Send new objects

            foreach (var ob in revealed.SelectMany(env.GetContents))
            {
                var vis = m_player.GetObjectVisibility(ob);
                Debug.Assert(vis != ObjectVisibility.None);
                ob.SendTo(m_player, vis);
            }
        }
 protected void Send(ClientMessage msg)
 {
     m_player.Send(msg);
 }