public static void DestroyRoom(Gui.Widgets.Confirm.Result status, Zone room, WorldManager World) { if (status == Gui.Widgets.Confirm.Result.OKAY) { World.DestroyZone(room); } }
public static void DestroyRoom(Gui.Widgets.Confirm.Result status, Zone room, WorldManager World) { if (status == Gui.Widgets.Confirm.Result.OKAY) { World.DestroyZone(room); } }