private static VertexColorInfo CalculateVertexLight(VoxelHandle Vox, VoxelVertex Vertex, ChunkManager chunks)
        {
            var neighborsEmpty   = 0;
            var neighborsChecked = 0;

            var color = new VertexColorInfo();

            color.DynamicColor = 0;
            color.SunColor     = 0;

            foreach (var c in VoxelHelpers.EnumerateVertexNeighbors(Vox.Coordinate, Vertex))
            {
                var v = chunks.CreateVoxelHandle(c);
                if (!v.IsValid)
                {
                    continue;
                }

                color.SunColor += v.Sunlight ? 255 : 0;

                if (!v.IsEmpty || !v.IsExplored)
                {
                    if (v.Type.EmitsLight)
                    {
                        color.DynamicColor = 255;
                    }

                    neighborsEmpty   += 1;
                    neighborsChecked += 1;
                }
                else
                {
                    neighborsChecked += 1;
                }
            }

            var boost         = GetAmbienceBoost(Vertex);
            var proportionHit = (float)neighborsEmpty / (float)neighborsChecked;

            color.AmbientColor = (int)Math.Min((1.0f - proportionHit) * 255.0f, 255);
            color.SunColor     = (int)Math.Min((float)color.SunColor / (float)neighborsChecked + boost * 255.0f, 255);

            return(color);
        }