Exemple #1
0
        public override void CreateCosmeticChildren(ComponentManager manager)
        {
            base.CreateCosmeticChildren(manager);

            if (Resource.Gui_Graphic != null)
            {
                var sheetName          = Resource.Gui_Graphic.GetSheetIdentifier();
                var tiledInstanceGroup = Manager.World.Renderer.InstanceRenderer.GetCombinedTiledInstance();

                Texture2D fixedTex = null;
                if (!tiledInstanceGroup.DoesInstanceSheetExist(sheetName))
                {
                    fixedTex = ResourceGraphicsHelper.GetResourceTexture(manager.World.Renderer.GraphicsDevice, Resource.Gui_Graphic);
                }

                var sheet = new SpriteSheet(fixedTex) // The tiled instance renderer will automatically grab the texture from this.
                {
                    FrameWidth  = Resource.Gui_Graphic.FrameSize.X,
                    FrameHeight = Resource.Gui_Graphic.FrameSize.Y,
                    AssetName   = sheetName
                };

                var sprite = AddChild(new SimpleBobber(Manager, "Sprite", Matrix.CreateTranslation(Vector3.UnitY * 0.25f), sheet, Point.Zero, 0.15f,
                                                       MathFunctions.Rand() + 2.0f, MathFunctions.Rand() * 3.0f)
                {
                    OrientationType = SimpleSprite.OrientMode.Spherical,
                    WorldHeight     = 0.75f,
                    WorldWidth      = 0.75f,
                }) as Tinter;
                sprite.LocalTransform = Matrix.CreateTranslation(Vector3.UnitY * 0.25f + MathFunctions.RandVector3Cube() * 0.1f);
                sprite.LightRamp      = new Color(255, 255, 255, 255);
                sprite.SetFlag(Flag.ShouldSerialize, false);
            }
        }
Exemple #2
0
        public static Gui.TextureAtlas.SpriteAtlasEntry GetDynamicSheet(Gui.Root Root, ResourceType.GuiGraphic Graphic)
        {
            var sheetName = Graphic.GetSheetIdentifier();
            var tex       = ResourceGraphicsHelper.GetResourceTexture(Root.RenderData.Device, Graphic);

            return(Root.SpriteAtlas.AddDynamicSheet(sheetName, new TileSheetDefinition
            {
                TileHeight = Graphic.FrameSize.Y,
                TileWidth = Graphic.FrameSize.X,
                Type = TileSheetType.TileSheet
            }, tex));
        }
 public static Gui.TextureAtlas.SpriteAtlasEntry GetDynamicSheet(Gui.Root Root, ResourceType.GuiGraphic Graphic)
 {
     if (Graphic == null)
     {
         var tex = AssetManager.GetContentTexture("newgui/error");
         return(Root.SpriteAtlas.AddDynamicSheet("error", new TileSheetDefinition
         {
             TileHeight = 32,
             TileWidth = 32,
             Type = TileSheetType.TileSheet
         }, tex));
     }
     else
     {
         var sheetName = Graphic.GetSheetIdentifier();
         var tex       = ResourceGraphicsHelper.GetResourceTexture(Root.RenderData.Device, Graphic);
         return(Root.SpriteAtlas.AddDynamicSheet(sheetName, new TileSheetDefinition
         {
             TileHeight = Graphic.FrameSize.Y,
             TileWidth = Graphic.FrameSize.X,
             Type = TileSheetType.TileSheet
         }, tex));
     }
 }