private static GameComponent __factory20(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Tree("Bamboo", Manager, Position, "Entities\\Plants\\bamboo", "BambooSprout", Data.GetData("Scale", 2.0f), "Bamboo")); }
private static GameComponent __factory08(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Tree("Palm Tree", Manager, Position, "Entities\\Plants\\palmtree", "Coconut", Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Bed(Manager, Position, Data.GetData <List <ResourceAmount> >("Resources", null))); }
private static GameComponent __factory5(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Table("Stone Table", Manager, Position, Data.GetData <Resource>("Resource", null), new Point(4, 6), new Point(5, 6))); }
private static GameComponent __factory1(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Chair(Manager, Position, Data.GetData <List <ResourceAmount> >("Resources", null), "Wooden Chair", DefaultTopSprite, DefaultLegsSprite)); }
private static GameComponent __factory(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new TurretTrap(Manager, Position, Manager.World.PlayerFaction, Data.GetData <List <ResourceAmount> >("Resources", null))); }
private static GameComponent __factory04(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Tree("Pine Tree", Manager, Position, "snowpine", ResourceType.PineCone, Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory6(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Table("Metal Table", Manager, Position, Data.GetData <List <ResourceAmount> >("Resources", null), new Point(4, 7), new Point(5, 7))); }
private static GameComponent __factory0A(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Tree("Apple Tree", Manager, Position, "appletree", ResourceType.Apple, Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory00(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Tree("Haunted Tree", Manager, Position, "eviltree", ResourceType.EvilSeed, Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory08(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Tree("Palm Tree", Manager, Position, "palm", ResourceType.Coconut, Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory06(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Tree("Candycane", Manager, Position, "candycane", ResourceType.Peppermint, Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory2(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Chair(Manager, Position, Data.GetData <Resource>("Resource", null), "Stone Chair", new Point(6, 6), new Point(7, 6))); }
private static GameComponent __factory3(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Table("Apothecary", Manager, Position, new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture, 32), new Point(1, 4), Data.GetData <List <ResourceAmount> >("Resources", null), DefaultTopFrame, DefaultLegsFrame) { Tags = new List <string>() { "Research", "Apothecary" } }); }
private static GameComponent __factory0C(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Cactus(Manager, Position, Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory4(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Table("Wooden Table", Manager, Position, Data.GetData <List <ResourceAmount> >("Resources", null), DefaultTopFrame, DefaultLegsFrame)); }
private static GameComponent __factory0E(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Pumpkin(Manager, Position, "Entities\\Plants\\pumpkinvine", Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new IronDoor(Manager, Position, Manager.World.PlayerFaction, Data.GetData <Resource>("Resource", null), "Iron Door")); }
private static GameComponent __factory10(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Bush(Manager, Position, "Entities\\Plants\\berrybush", Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory3(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Chair(Manager, Position, Data.GetData <List <ResourceAmount> >("Resources", null), "Metal Chair", new Point(6, 7), new Point(7, 7))); }
private static GameComponent __factory00(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Tree("Haunted Tree", Manager, Position, "Entities\\Plants\\eviltree", "Seed of Evil", Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Target(Manager, Position, Data.GetData <Resource>("Resource", null))); }
private static GameComponent __factory04(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Tree("Pine Tree", Manager, Position, "Entities\\Plants\\snowpine", "Pine Cone", Data.GetData("Scale", 1.0f))); }
private static GameComponent __factory00(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new CraftedFixture("Anvil", new String[] { "Anvil" }, Manager, Position, new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture, 32), new Point(0, 3), Data.GetData <List <ResourceAmount> >("Resources", null))); }
private static GameComponent __factory1(ComponentManager Manager, Vector3 Position, Blackboard Data) { return(new Table("Cutting Board", Manager, Position, new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture, 32), new Point(0, 7), Data.GetData <Resource>("Resource", null), DefaultTopFrame, DefaultLegsFrame) { Tags = new List <string>() { "Cutting Board" } }); }