Exemple #1
0
 public static void WaitForTradeToFinish(DialogueContext Context)
 {
     if (Context.TradePanel.Result == Gui.Widgets.TradeDialogResult.Pending)
     {
         Context.Transition(WaitForTradeToFinish);
     }
     else
     {
         Context.Transition(ProcessTrade);
     }
 }
Exemple #2
0
        public override void OnEnter()
        {
            // Clear the input queue... cause other states aren't using it and it's been filling up.
            DwarfGame.GumInputMapper.GetInputQueue();

            GuiRoot = new Gum.Root(new Point(640, 480), DwarfGame.GumSkin);
            GuiRoot.MousePointer = new Gum.MousePointer("mouse", 4, 0);

            var dialoguePanel = GuiRoot.RootItem.AddChild(new Gum.Widget
            {
                Font           = "outline-font",
                TextColor      = new Vector4(1, 1, 1, 1),
                MinimumSize    = new Point(256, 0),
                MaximumSize    = new Point(256, Int32.MaxValue),
                AutoLayout     = Gum.AutoLayout.DockRight,
                Border         = "border-fancy",
                InteriorMargin = new Gum.Margin(128, 0, 0, 0)
            });

            GuiRoot.RootItem.Layout();

            SpeakerAnimation = new Animation(DialogueContext.Envoy.OwnerFaction.Race.TalkAnimation);
            DialogueContext.SpeakerAnimation = SpeakerAnimation;


            DialogueContext.Panel = dialoguePanel;
            DialogueContext.Transition(DialogueTree.ConversationRoot);



            IsInitialized = true;
            base.OnEnter();
        }
Exemple #3
0
 public static void ProcessTrade(DialogueContext Context)
 {
     if (Context.TradePanel.Result == NewGui.TradeDialogResult.Propose)
     {
         Context.TradePanel.Transaction.Apply();
     }
     Context.Transition(ConversationRoot);
 }
Exemple #4
0
        public static void Trade(DialogueContext Context)
        {
            Context.TradePanel = Context.ChoicePanel.Root.ConstructWidget(new Gui.Widgets.TradePanel
            {
                Rect   = Context.ChoicePanel.Root.RenderData.VirtualScreen,
                Envoy  = new Trade.EnvoyTradeEntity(Context.Envoy),
                Player = new Trade.PlayerTradeEntity(Context.PlayerFaction)
            }) as Gui.Widgets.TradePanel;

            Context.TradePanel.Layout();
            Context.ChoicePanel.Root.ShowDialog(Context.TradePanel);

            Context.Transition(WaitForTradeToFinish);
        }
Exemple #5
0
        public override void OnEnter()
        {
            // Clear the input queue... cause other states aren't using it and it's been filling up.
            DwarfGame.GumInputMapper.GetInputQueue();

            GuiRoot = new Gui.Root(DwarfGame.GumSkin);
            GuiRoot.MousePointer  = new Gui.MousePointer("mouse", 4, 0);
            GuiRoot.RootItem.Font = "font8";

            int w = System.Math.Min(GuiRoot.RenderData.VirtualScreen.Width - 256, 550);
            int h = System.Math.Min(GuiRoot.RenderData.VirtualScreen.Height - 256, 300);
            int x = GuiRoot.RenderData.VirtualScreen.Width / 2 - w / 2;
            int y = System.Math.Max(GuiRoot.RenderData.VirtualScreen.Height / 2 - h / 2, 280);

            int bgx = x - 258;
            int bgy = y - 128;

            DialogueContext.SpeechBubble = GuiRoot.RootItem.AddChild(new Gui.Widget
            {
                Rect      = new Rectangle(bgx + 258, bgy, w + 50, 128),
                Border    = "speech-bubble-reverse",
                Font      = "font16",
                TextColor = Color.Black.ToVector4()
            });

            var bg = GuiRoot.RootItem.AddChild(new Widget()
            {
                Border = "border-dark",
                Rect   = new Rectangle(bgx, bgy, 258, 258)
            });


            DialogueContext.ChoicePanel = GuiRoot.RootItem.AddChild(new Gui.Widget
            {
                Rect       = new Rectangle(x, y, w, h),
                Border     = "border-fancy",
                AutoLayout = AutoLayout.DockFill
            });

            SpeakerAnimation                 = AnimationLibrary.CreateAnimation(DialogueContext.Envoy.OwnerFaction.Race.TalkAnimation);
            SpeakerAnimationPlayer           = new AnimationPlayer(SpeakerAnimation);
            DialogueContext.SpeakerAnimation = SpeakerAnimationPlayer;


            SpeakerWidget = bg.AddChild(new Widget()
            {
                Background  = new TileReference(SpeakerAnimation.SpriteSheet.AssetName, 0),
                AutoLayout  = AutoLayout.DockFill,
                MinimumSize = new Point(256, 256),
                Rect        = new Rectangle(bgx, bgy - 5, 256, 256)
            });

            DialogueContext.Politics = World.Diplomacy.GetPolitics(
                DialogueContext.PlayerFaction, DialogueContext.Envoy.OwnerFaction);
            DialogueContext.World = World;

            if (!DialogueContext.Politics.HasMet)
            {
                DialogueContext.Politics.HasMet = true;

                DialogueContext.Politics.RecentEvents.Add(new Diplomacy.PoliticalEvent()
                {
                    Change      = 0.0f,
                    Description = "we just met",
                    Duration    = new TimeSpan(1, 0, 0, 0),
                    Time        = World.Time.CurrentDate
                });
            }

            DialogueContext.EnvoyName = TextGenerator.GenerateRandom(Datastructures.SelectRandom(DialogueContext.Envoy.OwnerFaction.Race.NameTemplates).ToArray());

            DialogueContext.Transition(DialogueTree.ConversationRoot);

            IsInitialized = true;
            base.OnEnter();
        }
Exemple #6
0
        public static void ProcessTrade(DialogueContext Context)
        {
            if (Context.TradePanel.Result == Gui.Widgets.TradeDialogResult.Propose)
            {
                var containsHatedItem = Context.TradePanel.Transaction.PlayerItems
                                        .Select(item => ResourceLibrary.GetResourceByName(item.ResourceType))
                                        .SelectMany(item => item.Tags)
                                        .Any(tag => Context.Envoy.OwnerFaction.Race.HatedResources.Contains(tag));
                var containsLikedItem = Context.TradePanel.Transaction.PlayerItems
                                        .Select(item => ResourceLibrary.GetResourceByName(item.ResourceType))
                                        .SelectMany(item => item.Tags)
                                        .Any(tag => Context.Envoy.OwnerFaction.Race.LikedResources.Contains(tag));

                if (containsHatedItem)
                {
                    Context.Envoy.OwnerFaction.Race.Speech.Language.SayBoo();
                    Context.NumOffensiveTrades++;
                    var phrase = Datastructures.SelectRandom(Context.Envoy.OwnerFaction.Race.Speech.OffensiveTrades);
                    var action = Context.NumOffensiveTrades >= 3 ? GoodbyeWithPrompt(phrase) : RootWithPrompt(phrase);
                    Context.Transition(action);

                    if (!Context.Politics.HasEvent("you tried to give us something offensive"))
                    {
                        Context.Politics.RecentEvents.Add(new Diplomacy.PoliticalEvent()
                        {
                            Change      = -0.25f,
                            Description = "you tried to give us something offensive",
                            Duration    = new TimeSpan(4, 0, 0, 0),
                            Time        = Context.World.Time.CurrentDate
                        });
                    }
                }
                else
                {
                    if (containsLikedItem)
                    {
                        if (!Context.Politics.HasEvent("you gave us something we liked"))
                        {
                            Context.Politics.RecentEvents.Add(new Diplomacy.PoliticalEvent()
                            {
                                Change      = 0.25f,
                                Description = "you gave us something we liked",
                                Duration    = new TimeSpan(4, 0, 0, 0),
                                Time        = Context.World.Time.CurrentDate
                            });
                        }
                    }

                    Context.TradePanel.Transaction.Apply(Context.World);
                    Context.Transition(RootWithPrompt(Datastructures.SelectRandom(Context.Envoy.OwnerFaction.Race.Speech.GoodTrades)));

                    Context.World.GoalManager.OnGameEvent(new Goals.Events.Trade
                    {
                        PlayerFaction = Context.PlayerFaction,
                        PlayerGold    = Context.TradePanel.Transaction.PlayerMoney,
                        PlayerGoods   = Context.TradePanel.Transaction.PlayerItems,
                        OtherFaction  = Context.Envoy.OwnerFaction,
                        OtherGold     = Context.TradePanel.Transaction.EnvoyMoney,
                        OtherGoods    = Context.TradePanel.Transaction.EnvoyItems
                    });

                    if (!Context.Politics.HasEvent("we had profitable trade"))
                    {
                        Context.Politics.RecentEvents.Add(new Diplomacy.PoliticalEvent()
                        {
                            Change      = 0.25f,
                            Description = "we had profitable trade",
                            Duration    = new TimeSpan(2, 0, 0, 0),
                            Time        = Context.World.Time.CurrentDate
                        });
                    }
                    Context.Envoy.OwnerFaction.Race.Speech.Language.SayYay();
                }
            }
            else if (Context.TradePanel.Result == Gui.Widgets.TradeDialogResult.RejectOffense ||
                     Context.TradePanel.Result == Gui.Widgets.TradeDialogResult.RejectProfit)
            {
                Context.Envoy.OwnerFaction.Race.Speech.Language.SayBoo();
                Context.Transition(RootWithPrompt(Datastructures.SelectRandom(Context.Envoy.OwnerFaction.Race.Speech.BadTrades)));
            }
            else
            {
                Context.Transition(RootWithPrompt("Changed your mind?"));
            }
        }