private void SpaceDrop(InputManager input) { // If tower part is not add to the tower by now, then if mouse left button is release, nullify parts if (input.Mouse.LeftButton == ButtonState.Released && (m_part != null || m_towerPart != null)) { m_part = null; m_towerPart = null; } }
private void AddPartMechanics(InputManager input, TowerConstruct construct, Tower tower, int i, int k) { // If left buttons is pressed, if hoverheight is at part, if there is no stored part, // if part is not null and there are still components spaces to spare if (input.Mouse.LeftButton == ButtonState.Released && m_hoverHeight == construct.Parts[i].PartHeight && construct.Parts[i].Slots[k].StoredPart == null && m_part != null && construct.Parts.Count < tower.MaxComponents) { // If (tower part is a rotr and there is no rotor) or (tower part is not a rotor), then add part and give values if ((m_towerPart is BaseRotor && m_menu.RotorCount < 1) || !(m_towerPart is BaseRotor)) { // If tower part is a rotor, then increase rotor count if (m_towerPart is BaseRotor) { m_menu.RotorCount++; m_rotorIndex = m_part.SubIndex; construct.RotorIndex = m_part.SubIndex; } // Set part height, position, relative rotation, internal index for rotation and external index for construct m_part.PartHeight = construct.Parts[i].PartHeight + 1; m_part.Position = construct.Parts[i].Slots[k].Position; m_part.RelativeRot = m_part.Rotation - construct.Parts[i].Rotation; m_part.Index = construct.Parts[i].Slots[k].Index; m_part.ExtendedIndex = construct.Parts.Count; // set tower part offset, relative rotation, internal index for rotation, parent index (to track parent), sub index, type index and external index on the tower m_towerPart.Position = tower.TowerParts[i].Offsets[k]; m_towerPart.RelativeRotation = m_towerPart.Rotation - tower.TowerParts[i].Rotation; m_towerPart.TowerIndex = construct.Parts[i].Slots[k].Index; m_towerPart.ParentIndex = tower.TowerParts[i].ExtendedIndex; m_towerPart.SubIndex = m_part.SubIndex; m_towerPart.TypeIndex = m_part.TypeIndex; m_towerPart.ExtendedIndex = tower.TowerParts.Count; // add part to construct and tower part to tower construct.Parts.Add(m_part); construct.Parts[i].Parts.Add(m_part); construct.Parts[i].Slots[k].StoredPart = m_part; m_towerPart.UpdateProps(); tower.TowerParts.Add(m_towerPart); tower.TowerParts[i].TowerParts.Add(m_towerPart); tower.TowerCost += m_towerPart.PartCost; tower.UpdateAllProps(); } // nullify part and tower part m_part = null; m_towerPart = null; } }
private void UtilityButtonBehaviours(InputManager input, TowerConstruct construct, Tower tower, ContentManager content) { if (m_menu.PartMenus[4].SelectionButtons[0].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 4, 0, construct.Parts.Count, 4, 4, 7); m_towerPart = new RangeBoostModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 7, vecList, 4, 0); } if (m_menu.PartMenus[4].SelectionButtons[1].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 4, 1, construct.Parts.Count, 4, 4, 7); m_towerPart = new DamageBoostModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 7, vecList, 4, 1); } if (m_menu.PartMenus[4].SelectionButtons[2].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 4, 2, construct.Parts.Count, 4, 4, 7); m_towerPart = new RateBoostModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 7, vecList, 4, 2); } if (m_menu.PartMenus[4].SelectionButtons[3].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 4, 3, construct.Parts.Count, 4, 4, 7); m_towerPart = new HealthBoostModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 7, vecList, 4, 3); } if (m_menu.PartMenus[4].SelectionButtons[4].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 4, 4, construct.Parts.Count, 4, 4, 7); m_towerPart = new HealingModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 7, 5, vecList, 4, 4); } if (m_menu.PartMenus[4].SelectionButtons[5].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 4, 5, construct.Parts.Count, 4, 4, 7); m_towerPart = new MotivationModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 7, 5, vecList, 4, 5); } if (m_menu.PartMenus[4].SelectionButtons[6].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 4, 6, construct.Parts.Count, 4, 4, 7); m_towerPart = new TimeDilationModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\UtilitySheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 7, 5, vecList, 4, 6); } }
private void ComponentButtonBehaviours(InputManager input, TowerConstruct construct, Tower tower, ContentManager content) { if (m_menu.PartMenus[2].SelectionButtons[0].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, -12)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Components\\Component1"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 2, 0, construct.Parts.Count, 1, 1, 1); m_towerPart = new BasicComponentSingle(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Components\\Component"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 1, 1, 1, vecList, 2, 0); } if (m_menu.PartMenus[2].SelectionButtons[1].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, -12)); vecList.Add(new Vector2(0, 12)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Components\\Component2"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 2, 1, construct.Parts.Count, 1, 1, 1); m_towerPart = new BasicComponentDouble(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Components\\Component"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 1, 1, 1, vecList, 2, 1); } }
private void OffenseButtonBehaviours(InputManager input, TowerConstruct construct, Tower tower, ContentManager content) { if (m_menu.PartMenus[3].SelectionButtons[0].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 3, 0, construct.Parts.Count, 8, 4, 6); m_towerPart = new NormalCannonModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 8, 4, 6, content, vecList, 3, 0); } if (m_menu.PartMenus[3].SelectionButtons[1].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 3, 1, construct.Parts.Count, 8, 4, 6); m_towerPart = new HeavyCannonModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 8, 4, 6, content, vecList, 3, 1); } if (m_menu.PartMenus[3].SelectionButtons[2].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 3, 2, construct.Parts.Count, 8, 4, 6); m_towerPart = new LaserCannonModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 8, 4, 6, content, vecList, 3, 2); } if (m_menu.PartMenus[3].SelectionButtons[3].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 3, 3, construct.Parts.Count, 8, 4, 6); m_towerPart = new MissileCannonModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 8, 4, 6, content, vecList, 3, 3); } if (m_menu.PartMenus[3].SelectionButtons[4].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 3, 4, construct.Parts.Count, 8, 4, 6); m_towerPart = new FlameCannonModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 8, 4, 6, content, vecList, 3, 4); } if (m_menu.PartMenus[3].SelectionButtons[5].IsPressed) { List <Vector2> vecList = new List <Vector2>(); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 3, 5, construct.Parts.Count, 8, 4, 6); m_towerPart = new SplashCannonModule(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\WeaponsSheet"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 8, 4, 6, content, vecList, 3, 5); } }
private void FoundationButtonBehaviours(TowerConstruct construct, Tower tower, ContentManager content) { if (m_menu.PartMenus[0].SelectionButtons[0].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, 0)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\FoundationsSheet"), new Vector2(126, 126), Color.White, 1, 0, content, vecList, 0, 0, construct.Parts.Count, 4, 4, 3); m_towerPart = new LightFoundations(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\FoundationsSheet"), new Vector2(126, 126), Color.White, 1, 4, 4, 3, vecList, 0, 0); if (construct.Parts[0] != null) { construct.Parts.RemoveAt(0); construct.Parts.Add(m_part); construct.Parts[0].ExtendedIndex = 0; tower.TowerDimensions = 1; m_foundationsIndex = 0; construct.FoundationsIndex = 0; if (tower.TowerParts.Count > 0 && tower.TowerParts[0] != null) { tower.TowerParts.RemoveAt(0); tower.TowerParts.Add(m_towerPart); tower.TowerCost = m_towerPart.PartCost; tower.TowerParts[0].ParentIndex = 999; tower.TowerParts[0].ExtendedIndex = 0; tower.MaxComponents = 10; m_menu.FoundationCount = 1; m_foundationsIndex = 0; construct.FoundationsIndex = 0; } else { tower.TowerParts.Add(m_towerPart); tower.TowerCost = m_towerPart.PartCost; tower.TowerParts[0].ParentIndex = 999; tower.TowerParts[0].ExtendedIndex = 0; tower.MaxComponents = 10; m_menu.FoundationCount = 1; m_foundationsIndex = 0; construct.FoundationsIndex = 0; } m_part = null; m_towerPart = null; } else { construct.Parts.Add(m_part); construct.Parts[0].ExtendedIndex = 0; tower.TowerDimensions = 1; tower.MaxComponents = 10; m_menu.FoundationCount = 1; m_foundationsIndex = 0; construct.FoundationsIndex = 0; m_part = null; m_towerPart = null; } } else if (m_menu.PartMenus[0].SelectionButtons[1].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, 0)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\FoundationsSheet"), new Vector2(126, 126), Color.White, 2, 0, content, vecList, 0, 1, construct.Parts.Count, 4, 4, 3); m_towerPart = new MediumFoundations(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\FoundationsSheet"), new Vector2(126, 126), Color.White, 2, 4, 4, 3, vecList, 0, 1); if (construct.Parts[0] != null) { construct.Parts.RemoveAt(0); construct.Parts.Add(m_part); tower.TowerDimensions = 2; m_foundationsIndex = 1; construct.FoundationsIndex = 1; if (tower.TowerParts.Count > 0 && tower.TowerParts[0] != null) { tower.TowerParts.RemoveAt(0); tower.TowerParts.Add(m_towerPart); tower.TowerCost = m_towerPart.PartCost; tower.TowerParts[0].ParentIndex = 999; tower.TowerParts[0].ExtendedIndex = 0; tower.MaxComponents = 15; m_menu.FoundationCount = 2; m_foundationsIndex = 1; construct.FoundationsIndex = 1; } else { tower.TowerParts.Add(m_towerPart); tower.TowerCost = m_towerPart.PartCost; tower.TowerParts[0].ParentIndex = 999; tower.TowerParts[0].ExtendedIndex = 0; tower.MaxComponents = 15; m_menu.FoundationCount = 2; m_foundationsIndex = 1; construct.FoundationsIndex = 1; } m_part = null; m_towerPart = null; } else { construct.Parts.Add(m_part); tower.TowerDimensions = 2; tower.MaxComponents = 15; m_menu.FoundationCount = 1; m_foundationsIndex = 1; construct.FoundationsIndex = 1; m_part = null; m_towerPart = null; } } else if (m_menu.PartMenus[0].SelectionButtons[2].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, 0)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\FoundationsSheet"), new Vector2(126, 126), Color.White, 3, 0, content, vecList, 0, 2, construct.Parts.Count, 4, 4, 3); m_towerPart = new HeavyFoundations(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\FoundationsSheet"), new Vector2(126, 126), Color.White, 3, 4, 4, 3, vecList, 0, 2); if (construct.Parts[0] != null) { construct.Parts.RemoveAt(0); construct.Parts.Add(m_part); tower.TowerDimensions = 3; m_foundationsIndex = 2; construct.FoundationsIndex = 2; if (tower.TowerParts.Count > 0 && tower.TowerParts[0] != null) { tower.TowerParts.RemoveAt(0); tower.TowerParts.Add(m_towerPart); tower.TowerCost = m_towerPart.PartCost; tower.TowerParts[0].ParentIndex = 999; tower.TowerParts[0].ExtendedIndex = 0; tower.MaxComponents = 20; m_menu.FoundationCount = 3; m_foundationsIndex = 2; construct.FoundationsIndex = 2; } else { tower.TowerParts.Add(m_towerPart); tower.TowerCost = m_towerPart.PartCost; tower.TowerParts[0].ParentIndex = 999; tower.TowerParts[0].ExtendedIndex = 0; tower.MaxComponents = 20; m_menu.FoundationCount = 3; m_foundationsIndex = 2; construct.FoundationsIndex = 2; } m_part = null; m_towerPart = null; } else { construct.Parts.Add(m_part); tower.TowerDimensions = 3; tower.MaxComponents = 20; m_menu.FoundationCount = 3; m_foundationsIndex = 2; construct.FoundationsIndex = 2; m_part = null; m_towerPart = null; } } }
private void RotorButtonBehaviours(InputManager input, TowerConstruct construct, Tower tower, ContentManager content) { if (m_menu.PartMenus[1].SelectionButtons[0].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, -5)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Light\\SmallRotor1"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 1, 0, construct.Parts.Count, 1, 1, 1); m_towerPart = new SmallBasicRotor(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Light\\SmallRotor1"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 1, 1, 1, vecList, 1, 0); //m_menu.RotorCount++; } if (m_menu.PartMenus[1].SelectionButtons[1].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(-11, 6)); vecList.Add(new Vector2(11, 6)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Light\\SmallRotor2"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 1, 1, construct.Parts.Count, 1, 1, 1); m_towerPart = new SmallAdvancedRotor(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Light\\SmallRotor2"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 1, 1, 1, vecList, 1, 1); //m_menu.RotorCount++; } if (m_menu.PartMenus[1].SelectionButtons[2].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, -8)); vecList.Add(new Vector2(-11, 6)); vecList.Add(new Vector2(11, 6)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Light\\SmallRotor3"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 1, 2, construct.Parts.Count, 1, 1, 1); m_towerPart = new SmallPrototypeRotor(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Light\\SmallRotor3"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 1, 1, 1, vecList, 1, 2); //m_menu.RotorCount++; } if (m_menu.PartMenus[1].SelectionButtons[3].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, -21)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Medium\\MediumRotor1"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 1, 3, construct.Parts.Count, 1, 1, 1); m_towerPart = new MediumBasicRotor(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Medium\\MediumRotor1"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 1, 1, 1, vecList, 1, 3); //m_menu.RotorCount++; } if (m_menu.PartMenus[1].SelectionButtons[4].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(-22, 13)); vecList.Add(new Vector2(22, 13)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Medium\\MediumRotor2"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 1, 4, construct.Parts.Count, 1, 1, 1); m_towerPart = new MediumAdvancedRotor(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Medium\\MediumRotor2"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 1, 1, 1, vecList, 1, 4); //m_menu.RotorCount++; } if (m_menu.PartMenus[1].SelectionButtons[5].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, -21)); vecList.Add(new Vector2(-22, 13)); vecList.Add(new Vector2(22, 13)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Medium\\MediumRotor3"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 1, 5, construct.Parts.Count, 1, 1, 1); m_towerPart = new MediumPrototypeRotor(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Medium\\MediumRotor3"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 1, 1, 1, vecList, 1, 5); //m_menu.RotorCount++; } if (m_menu.PartMenus[1].SelectionButtons[6].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(0, -11)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Heavy\\LargeRotor1"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 1, 6, construct.Parts.Count, 4, 4, 1); m_towerPart = new HeavyBasicRotor(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Heavy\\LargeRotor1"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 1, vecList, 1, 6); //m_menu.RotorCount++; } if (m_menu.PartMenus[1].SelectionButtons[7].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(-34, 27)); vecList.Add(new Vector2(34, 27)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Heavy\\LargeRotor2"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 1, 7, construct.Parts.Count, 4, 4, 1); m_towerPart = new HeavyAdvancedRotor(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Heavy\\LargeRotor2"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 1, vecList, 1, 7); //m_menu.RotorCount++; } if (m_menu.PartMenus[1].SelectionButtons[8].IsPressed) { List <Vector2> vecList = new List <Vector2>(); vecList.Add(new Vector2(-24, -40)); vecList.Add(new Vector2(24, -40)); vecList.Add(new Vector2(-34, 27)); vecList.Add(new Vector2(34, 27)); m_part = new BasePart(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Heavy\\LargeRotor3"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 0, content, vecList, 1, 8, construct.Parts.Count, 4, 4, 1); m_towerPart = new HeavyPrototypeRotor(content.Load <Texture2D>("Art\\GameArt\\TowerPartArt\\Rotors\\Heavy\\LargeRotor3"), new Vector2(input.Mouse.X, input.Mouse.Y), Color.White, 1, 4, 4, 1, vecList, 1, 8); //m_menu.RotorCount++; } if (m_towerPart != null) { m_towerPart.SourceRectY = 2; } }