public override Screen Update(float deltaTime) { if (initializing && Dungeon.complete) { FinishInitialization(); } if (!loading) { if (Input.Tapped(Keys.F5) && Dungeon.complete) { initializing = true; Dungeon.Generate(); } Dungeon.Update(); KickIdlePlayers(deltaTime); UpdateEntityArray(); UpdateClients(); } return(base.Update(deltaTime)); }
public SinglePlayer() { server = true; players.Clear(); ClearContent(); Dungeon.Generate(); players.Add(player); }