private void PickUpItem() { if (world[player.X, player.Y].Monster == null && world[player.X, player.Y].Item != null) { player.AddItem(world[player.X, player.Y].Item); AddMessage($"You have picked up item: {world[player.X, player.Y].Item.Name}"); world[player.X, player.Y].Item = null; } }
private void AddItem() { player.AddItem(world); enemyPlayer.AddItem(world); }