Exemple #1
0
        static void Tutorial(Player p1)
        {
            Console.WriteLine("\nIn this game you'll find yourself fighting enemies at random times");
            Console.WriteLine("you must manage your stamina and health well if you expect to last all 7 days");
            Console.WriteLine("Oh Look! An enemy ... er something");
            TutorialBunny tb = new TutorialBunny();

            tb.Create();
            while (tb.getHealth() > 0)
            {
                switch (Menu(p1, tb))
                {
                case "1":
                    int weapon = WeaponSelectMenu(p1);
                    tb.takeDamage(p1.Attack(weapon));
                    if (tb.getHealth() < 1)
                    {
                        break;
                    }
                    p1.health = p1.health - tb.Attack();
                    break;

                case "2":
                    if (p1.numHealthPotions > 0)
                    {
                        p1.heal();
                    }
                    p1.health = p1.health - tb.Attack();
                    break;

                case "3":
                    p1.health = p1.health - Convert.ToInt32(Math.Floor((0.5 * tb.attackDmg)));
                    break;

                case "4":
                    Console.WriteLine("Really!? You're running away in a Tutorial Fight!?");
                    Console.WriteLine("I don't think so! Man Up!");
                    p1.health = p1.health - tb.Attack();
                    break;

                default:
                    Console.WriteLine("What are you stupid!? Pick an actual option");
                    break;
                }
                if (p1.health < 1)
                {
                    Console.WriteLine("WHAT!? YOU DIED IN THE TUTORIAL!? wow ... just wow.");
                    return;
                }
            }
            Console.WriteLine("\nEh, you get it now right? alright, this is the end of the tutorial. Good Luck, you'll need it.");
        }
Exemple #2
0
        public static void run(Player p)
        {
            Console.WriteLine("\nIn this game you'll find yourself fighting enemies at random times");
            Console.WriteLine("you must manage your stamina and health well if you expect to last all 7 days");
            Console.WriteLine("Oh Look! An enemy ... er something");
            TutorialBunny tb = new TutorialBunny();

            tb.Create();
            BattleMenu BattleMenu   = new BattleMenu();
            int        battleStatus = 0;

            while (battleStatus == 0)
            {
                battleStatus = BattleMenu.Battle(p, tb);
            }
            if (battleStatus == 3)
            {
                Console.WriteLine("ERROR: BattleMenu Ran into an error");
            }
        }
Exemple #3
0
        static Enemy newEnemy(int day, int hour)
        {
            Random random = new Random();
            //var file = Directory.GetFiles("Enemies","*.cs");
            //Console.WriteLine("Enemy File = {0}", file);
            int index = 0;

            if (day > 0 && day < 3)
            {
                if (day == 2 && hour >= 20)
                {
                    Console.WriteLine("Bear time");
                    index = 7;
                }
                else
                {
                    index = random.Next(1, 7);
                }
            }
            else if (day >= 3 && day < 5)
            {
                if (day == 4 && hour >= 20)
                {
                    Console.Clear();
                    Console.WriteLine("*You see that the cave comes to a point where 20 foot steel doors stand in your way to the next area.*");
                    Console.WriteLine("*As you approach the door you hear a deep voice saying 'None shall pass through the gates of Hell without permission!'*");
                    Console.WriteLine("*Huge flames suddenly appear before the door and a giant red man draped in chains and breathing fire appears, wielding a giant hammer!*");
                    index = 12;
                }
                else
                {
                    index = random.Next(8, 12);
                }
            }
            else if (day >= 5 && day < 7)
            {
                if (day == 6 && hour >= 20)
                {
                    if (random.Next(1, 3) == 1)
                    {
                        Console.Clear();
                        Console.WriteLine("As you walk deeper into hell you see a 50 ft dog with 3 heads!");
                        Console.WriteLine("He paces back and forth in from of a bridge that leads even deeper into the depths of hell.");
                        Console.WriteLine("Welp, we made it this far, might as well go farther.");
                        index = 17;
                    }
                    else
                    {
                        Console.Clear();
                        Console.WriteLine("As you walk deeper into hell you see a 50 ft dog with 3 heads!");
                        Console.WriteLine("He paces back and forth in front of a bridge that leads even deeper into the depths of hell.");
                        Console.WriteLine("Welp, we made it this far, might as well go farther.");
                        Console.WriteLine("Wait! What's that to the left?");
                        Console.WriteLine("Another bridge! There seems to be some dinosaur, like a Pterodactyl?");
                        Console.WriteLine("You go and approach the Pterodactyl.");
                        index = 18;
                    }
                }
                else
                {
                    index = random.Next(13, 17);
                }
            }
            else if (day > 6)
            {
                if ((day == 7 && hour >= 20) || day > 7)
                {
                    Console.Clear();
                    Console.WriteLine("You see off in the distance a demonic castle.");
                    Console.WriteLine("You run to it bursting through the gran1d doors into the main hall");
                    Console.WriteLine("There on a throne you see a huge dark demon king with a crown");
                    index = 23;
                }
                else
                {
                    index = random.Next(19, 23);
                }
            }
            switch (index)
            {
            case 1:
                Boar b = new Boar();
                b.Create();
                return(b);

            case 2:
                Wolf w = new Wolf();
                w.Create();
                return(w);

            case 3:
                SuspicousRock rock = new SuspicousRock();
                rock.Create();
                return(rock);

            case 4:
                Bats bats = new Bats();
                bats.Create();
                return(bats);

            case 5:
                Bunny bun = new Bunny();
                bun.Create();
                return(bun);

            case 6:
                Snake s = new Snake();
                s.Create();
                return(s);

            case 7:
                Bear bear = new Bear();
                bear.Create();
                return(bear);

            case 8:
                SuspicousRock rock2 = new SuspicousRock();
                rock2.Create();
                return(rock2);

            case 9:
                Goblin g = new Goblin();
                g.Create();
                return(g);

            case 10:
                Hobgoblin hg = new Hobgoblin();
                hg.Create();
                return(hg);

            case 11:
                SavageBarbarian sb = new SavageBarbarian();
                sb.Create();
                return(sb);

            case 12:
                HellsGatekeeper HGK = new HellsGatekeeper();
                HGK.Create();
                return(HGK);

            case 13:
                Demon De = new Demon();
                De.Create();
                return(De);

            case 14:
                DemonicBoar DB = new DemonicBoar();
                DB.Create();
                return(DB);

            case 15:
                SuspicousRock rock3 = new SuspicousRock();
                rock3.Create();
                return(rock3);

            case 16:
                Pheonix p = new Pheonix();
                p.Create();
                return(p);

            case 17:
                Cerberus C = new Cerberus();
                C.Create();
                return(C);

            case 18:
                Peter peter = new Peter();
                peter.Create();
                return(peter);

            case 19:
                DemonGeneral DG = new DemonGeneral();
                DG.Create();
                return(DG);

            case 20:
                SavageCaveDweller SCD = new SavageCaveDweller();
                SCD.Create();
                return(SCD);

            case 21:
                SuspicousRock rock4 = new SuspicousRock();
                rock4.Create();
                return(rock4);

            case 22:
                Dragon dr = new Dragon();
                dr.Create();
                return(dr);

            case 23:
                Chad chad = new Chad();
                chad.Create();
                return(chad);

            default:
                Console.WriteLine("\nERROR: No enemy found at index {0}", index);
                Console.WriteLine("You get a Tutorial Bunny for breaking the game");
                TutorialBunny tbBad = new TutorialBunny();
                tbBad.Create();
                return(tbBad);
            }
        }