static void OldMain(string[] args) { Random random; GameState GameState = new GameState(); TitleScreen TS = new TitleScreen(); switch (TitleScreen.Display()) { case 1: //start a new game GameState.init(); break; case 2: //load a game GameState.LoadGame(); break; case 4: //check for updates Update update = new Update(); update.StartUpdate(); //var updateProcess = System.Diagnostics.Process.Start(@"..\win10-x64-Update\Update.exe"); //updateProcess.WaitForExit(); break; } /* * struct HighScore{ * int highScore = 0; * String highScoreName = "None"; * } */ Time time = new Time(); time.initTime(); //UNCOMMENT THE LINES BELOW TO START THE CLOCK Thread timeThread = new Thread(new ThreadStart(time.runTime)); timeThread.IsBackground = true; timeThread.Start(); Player p1 = new Player(); p1 = GameState.Player; p1.APPointPlacement(); //GAME LOOP Console.WriteLine("\nWelcome to the Dungeon \n Survive all 7 days to win!"); Console.WriteLine("\nWould you like the Tutorial? y/n"); if (Console.ReadLine() == "y") { Tutorial(p1); } while (!p1.getdead() || !time.endTime()) { p1.CalculateHungry(time.day, time.hour); if (p1.dead == true) { break; } Console.WriteLine("\n1. Walk deeper into the cave."); Console.WriteLine("2. Eat some food."); Console.WriteLine("3. Rest."); Console.WriteLine("4. Quit"); switch (Console.ReadLine()) { case "1": random = new Random(); //int whatE = random.Next(1, numEnemies); //Console.WriteLine("whatE = {0}", whatE); Enemy e = newEnemy(time.day, time.hour); if (e.name.Contains("Chad")) { FinalBoss(p1, e); p1.score += 2; Console.WriteLine("Score = {0}", p1.score); return; } Console.WriteLine("You decide to keep walking further into the depths."); Console.WriteLine("All of the sudden you get ambushed by a {0}", e.name); Battle(p1, e); if (e.name.Contains("Boss")) { time.day++; time.hour = 0; } if (p1.dead == true) { break; } p1.score++; p1.Exp(1 * e.area); Console.WriteLine("Score = {0}", p1.score); int whatToDrop = random.Next(1, 3); if (whatToDrop == 1) { int item = e.DropItem(); if (item == 0) //no item dropped { Console.WriteLine("Nothin useful was found"); break; } else if (item == 1) //food dropped { Console.WriteLine("{0} dropped some food!", e.name); p1.numFood++; } else if (item == 2) //health potion Dropped { Console.WriteLine("{0} dropped a health potion!", e.name); p1.numHealthPotions++; } else { Console.WriteLine("ERROR: invalid item dropped, item num = {0}", whatToDrop); } } else if (whatToDrop == 2) { Weapon NewWeapon = e.DropWeapon(); if (NewWeapon.name != "Empty") { Console.WriteLine("{0} dropped a {1}", e.name, NewWeapon.name); p1.getWeapon(NewWeapon); } else if (NewWeapon.name == "Empty") { Console.WriteLine("Nothin useful was found"); } } else { Console.WriteLine("ERROR: No Drop Option with number {0}", whatToDrop); } time.hour++; Console.WriteLine("day {0} at hour {1}", time.day, time.hour); break; case "2": if (p1.numFood > 0) { Console.WriteLine("You ate some food, it helps keep away the hunger"); p1.eat(time.day, time.hour); } else { Console.WriteLine("You have no food to eat"); } break; case "3": Console.WriteLine("You decide to take a break for a bit"); random = new Random(); int sleepAttack = random.Next(0, 10); if (sleepAttack < 8) { p1.HealFist(); if (time.hour + 4 > 23) { time.hour = 23; } else { time.hour += 4; } p1.stamina += 2; p1.health += 15; } else { time.hour += 2; Console.WriteLine("You hear something in your sleep. You awaken to find you are surrounded by shadowy figures!"); Console.WriteLine("You're able to fend them off but you did take some damage"); p1.health = Convert.ToInt32(Math.Floor(p1.health * .75)); } break; case "4": Console.WriteLine("Are you sure you want to quit? y/n"); if (Console.ReadLine() == "y") { return; } else { break; } default: Console.WriteLine("Invalid option, try something else."); break; } } Console.WriteLine("Score: {0}", p1.score); }
static void Main(string[] args) { //Random random; GameState GameState = new GameState(); TitleScreen TS = new TitleScreen(); switch (TitleScreen.Display()) { case 1: //start a new game GameState = GameState.init(); break; case 2: //load a game GameState = GameState.LoadGame(); break; case 4: //check for updates Update update = new Update(); update.StartUpdate(); //var updateProcess = System.Diagnostics.Process.Start(@"..\win10-x64-Update\Update.exe"); //updateProcess.WaitForExit(); break; } /* * struct HighScore{ * int highScore = 0; * String highScoreName = "None"; * } */ Time time = GameState.time; Thread timeThread = new Thread(new ThreadStart(time.runTime)); timeThread.IsBackground = true; timeThread.Start(); Player p1 = GameState.Player; Console.WriteLine("p1 health = {0}", p1.health); Console.WriteLine("\nWelcome to the Dungeon \n Survive all 7 days to win!"); Console.WriteLine("\nWould you like the Tutorial? y/n"); if (Console.ReadLine() == "y") { Tutorial Tutorial = new Tutorial(); Tutorial.run(p1); } //TODO: Make overworld Menu class and loop OverWorldMenu Menu = new OverWorldMenu(); int GameResult = Menu.Menu(p1, time, GameState); //this is where the main game gameplay loop is if (GameResult == 0) { //Console.Clear(); Console.WriteLine("Chad falls to the floor, having used all of his energy he turns to chrimson dust and blows away"); Console.WriteLine("Congrats, you are now the king of Hell."); } Console.WriteLine("#############################################"); Console.WriteLine("# Thanks For Playing #"); Console.WriteLine("# Find this project on GitHub #"); Console.WriteLine("# https://github.com/BoneKing/Dungeon-Redux #"); Console.WriteLine("# This game was made by Andy Mahoney #"); Console.WriteLine("# Last Updated 10/20/2020 #"); Console.WriteLine("#############################################"); }