public void HealFist() { Weapon Fist = new Fists(); Fist.Create(); WeaponList[0] = Fist; }
public void NewPlayer() //init player { health = 100; maxHealth = 100; dead = false; attackDamage = 7; numHealthPotions = 3; healthPotionHealAmount = 35; numFood = 100; enemiesKilled = 0; // part of score stamina = 5; speed = 5; running = true; hungerCounter = 0; Weapon Fist = new Fists(); Fist.Create(); WeaponList[0] = Fist; Weapon EmptySlot = new EmptyWeaponSlot(); EmptySlot.Create(); WeaponList[1] = EmptySlot; WeaponList[2] = EmptySlot; WeaponList[3] = EmptySlot; WeaponList[4] = EmptySlot; score = 0; TotalHourAte = 0; waitHungerWarning = 0; }
public void NewPlayer() //init player { health = 100; maxHealth = 100; dead = false; attackDamage = 7; numHealthPotions = 3; healthPotionHealAmount = 35; numFood = 100; enemiesKilled = 0; // part of score stamina = 5; speed = 5; running = true; hungerCounter = 0; Weapon Fist = new Fists(); Fist.Create(); //WeaponList[0]=Fist; Weapon EmptySlot = new EmptyWeaponSlot(); EmptySlot.Create(); WeaponList = new Weapon[5] { Fist, EmptySlot, EmptySlot, EmptySlot, EmptySlot }; //WeaponList[2]=EmptySlot; //WeaponList[3]=EmptySlot; //WeaponList[4]=EmptySlot; Spell Empty = new EmptySpellSlot(); Empty.Create(); SpellBook = new Spell[5] { Empty, Empty, Empty, Empty, Empty }; //SpellBook[0] = Empty; //SpellBook[1] = Empty; //SpellBook[2] = Empty; //SpellBook[3] = Empty; //SpellBook[4] = Empty; score = 0; TotalHourAte = 0; waitHungerWarning = 0; exp = 0; expToNextLevel = 2; Lvl = 1; MP = 25; AP = 5; stats.Add("strength", 0); stats.Add("speed", 0); stats.Add("health", 0); stats.Add("defence", 0); stats.Add("magic", 0); stats.Add("precision", 0); stats.Add("luck", 0); Console.WriteLine("Welcome young traveller! What do you want to be called?"); name = Console.ReadLine().ToUpper(); if (name == "NARPA") { health = 99999; maxHealth = 99999; Weapon NarpasSword = new NarpasSword(); NarpasSword.Create(); WeaponList[1] = NarpasSword; stamina = 999; speed = 999; } }