/// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     MapInformation mapInfo = MapMetaDataLoader.DeserializeMapMetaData();
     this.characterFrame = new CharacterFrame("CharacterFrame");
     currentMap = mapInfo.Maps[mapInfo.CurrentMap];
     fogMap = new FogMap(currentMap, GraphicsDevice);
     viewport = new GameViewport("DugeonTilesGameViewport");
     base.Initialize();
 }
Exemple #2
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 public FogMap(Map map, GraphicsDevice device)
 {
     this.mapToFog = map;
     InitializeFog();
     fogTexture = CreateBlackTextureSquare(device);
 }