/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here MapInformation mapInfo = MapMetaDataLoader.DeserializeMapMetaData(); this.characterFrame = new CharacterFrame("CharacterFrame"); currentMap = mapInfo.Maps[mapInfo.CurrentMap]; fogMap = new FogMap(currentMap, GraphicsDevice); viewport = new GameViewport("DugeonTilesGameViewport"); base.Initialize(); }
public FogMap(Map map, GraphicsDevice device) { this.mapToFog = map; InitializeFog(); fogTexture = CreateBlackTextureSquare(device); }