public static void MapSeedToEntity(ClassSeed classSeed, CharacterClass dbClass)
 {
     dbClass.Alignment = classSeed.alignment;
     dbClass.ClassSkills = classSeed.class_skills;
     dbClass.EpicFeatBaseLevel = classSeed.epic_feat_base_level;
     dbClass.EpicFeatInterval = classSeed.epic_feat_interval;
     dbClass.EpicFeatList = classSeed.epic_feat_list;
     dbClass.EpicFullText = HttpUtility.HtmlDecode(classSeed.epic_full_text);
     dbClass.FullText = HttpUtility.HtmlDecode(classSeed.full_text);
     dbClass.HitDie = classSeed.hit_die;
     dbClass.Id = classSeed.Id;
     dbClass.Name = classSeed.name;
     dbClass.Proficiencies = classSeed.proficiencies;
     dbClass.Reference = classSeed.reference;
     dbClass.RequiredBaseAttackBonus = classSeed.req_base_attack_bonus;
     dbClass.RequiredEpicFeat = classSeed.req_epic_feat;
     dbClass.RequiredFeat = classSeed.req_feat;
     dbClass.RequiredLanguages = classSeed.req_languages;
     dbClass.RequiredPsionics = classSeed.req_psionics;
     dbClass.RequiredRace = classSeed.req_race;
     dbClass.RequiredSkill = classSeed.req_skill;
     dbClass.RequiredSpecial = classSeed.req_special;
     dbClass.RequiredSpells = classSeed.req_spells;
     dbClass.RequiredWeaponProficiency = classSeed.req_weapon_proficiency;
     dbClass.SkillPoints = classSeed.skill_points;
     dbClass.SkillPointsAbility = classSeed.skill_points_ability;
     dbClass.SpellList1 = classSeed.spell_list_1;
     dbClass.SpellList2 = classSeed.spell_list_2;
     dbClass.SpellList3 = classSeed.spell_list_3;
     dbClass.SpellList4 = classSeed.spell_list_4;
     dbClass.SpellList5 = classSeed.spell_list_5;
     dbClass.SpellStat = classSeed.spell_stat;
     dbClass.SpellType = classSeed.spell_type;
     dbClass.Type = classSeed.type;
 }
 public static CharacterClass MapSeedToEntity(ClassSeed classSeed)
 {
     var characterClass = new CharacterClass();
     MapSeedToEntity(classSeed, characterClass);
     return characterClass;
 }