public void ChangeActive() { string text = _inputField.text; string realText = ""; for (int i = 0; i < text.Length; i++) { if (text[i] == '.') { realText += ','; } else { realText += text[i]; } } if (float.TryParse(realText, out float value)) { _lastDunamite.TimerToExplosion = value <= 60 ? value : 60; } gameObject.SetActive(false); _lastDunamite = null; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; GameMenu.ActiveGameMenu = false; }
internal void GetDunamite(DunamiteClon dunamite) { Debug.Log("Get item"); _lastDunamite = dunamite; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; GameMenu.ActiveGameMenu = true; }
internal void RemoveInList(DunamiteClon dunamite) { Dunamites.Remove(dunamite); changeList?.Invoke(); }
internal void AddInList(DunamiteClon dunamite) { Dunamites.Add(dunamite); changeList?.Invoke(); }