public void Add(Vector2 Position, Vector2 Speed, float Rotation, Color NewColor, float SizeMult) { if (ParticleQeue.Count() > 0) { BasicParticle p = ParticleQeue.Dequeue(); p.Start(Position, Speed, Rotation, NewColor, SizeMult); } }
public void Add(Vector2 Position, Vector2 Speed, float Rotation) { if (ParticleQeue.Count() > 0) { BasicParticle p = ParticleQeue.Dequeue(); p.Start(Position, Speed, Rotation); } }