public void spawnUnits(Round r, double delta)
 {
     r.passedTime += delta;
     if (r.passedTime > 3)
     {
         r.state = r.game.stateFactory.create("round-waiting");
     }
 }
Exemple #2
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 public Unit Clone(Round r)
 {
     Unit clone = (Unit)this.MemberwiseClone();
     clone._currentRound = r;
     return clone;
 }