public static Sprite GetAvatar(User u) { Sprite sprite = (Sprite)null; if (!UIInviteMenu.avatars.TryGetValue(u.id, out sprite)) { sprite = UIInviteMenu.PrepareSprite(u); } return(sprite); }
public static void Initialize() { if (!Steam.IsInitialized()) { return; } foreach (User friend in Steam.friends) { UIInviteMenu.avatars[friend.id] = UIInviteMenu.PrepareSprite(friend); } }
protected override void OnStart() { Options.Initialize(); Global.Initialize(); Teams.Initialize(); DuckRig.Initialize(); Unlocks.Initialize(); ConnectionStatusUI.Initialize(); Unlocks.CalculateTreeValues(); Profiles.Initialize(); Dialogue.Initialize(); DuckTitle.Initialize(); News.Initialize(); Script.Initialize(); DuckNews.Initialize(); VirtualBackground.InitializeBack(); AmmoType.InitializeTypes(); DestroyType.InitializeTypes(); VirtualTransition.Initialize(); Unlockables.Initialize(); UIInviteMenu.Initialize(); LevelGenerator.Initialize(); DuckFile.CompleteSteamCloudInitializate(); Main.ResetMatchStuff(); foreach (Profile profile in Profiles.active) { profile.RecordPreviousStats(); } Main.editor = new DuckGameEditor(); foreach (string file in DuckFile.GetFiles(Directory.GetCurrentDirectory(), "*.hat")) { Team t = Team.Deserialize(file); if (t != null) { Teams.AddExtraTeam(t); } } Main.SetPurchaseDetails(9.99f, "USD"); if (Main.connectID != 0UL) { NCSteam.inviteLobbyID = Main.connectID; Level.current = (Level) new JoinServer(Main.connectID); } else { Level.current = !MonoMain.noIntro ? (Level) new BIOSScreen() : (!MonoMain.startInEditor ? (Level) new TitleScreen() : (Level)Main.editor); } this._font = new BitmapFont("biosFont", 8); Highlights.StartRound(); }
public override void Open() { HUD.CloseAllCorners(); HUD.AddCornerControl(HUDCorner.BottomLeft, "INVITE@SHOOT@"); HUD.AddCornerControl(HUDCorner.BottomRight, "@QUACK@EXIT"); this._users.Clear(); if (Steam.IsInitialized()) { IOrderedEnumerable <User> source1 = Steam.friends.OrderBy <User, int>((Func <User, int>)(u => UIInviteMenu._sortDictionary[(int)u.state])); int num = source1.Count <User>(); for (int index = 0; index < num; ++index) { User u = source1.ElementAt <User>(index); string source2 = u.name; if (source2.Count <char>() > 17) { source2 = source2.Substring(0, 16) + "."; } UserInfo info = u.info; if (info.relationship == FriendRelationship.Friend) { this._users.Add(new UIInviteUser() { user = u, sprite = UIInviteMenu.GetAvatar(u), state = info.state, name = source2, inGame = info.inGame, inDuckGame = info.inCurrentGame, inMyLobby = info.inLobby }); } } this._users = this._users.OrderBy <UIInviteUser, UIInviteUser>((Func <UIInviteUser, UIInviteUser>)(h => h), (IComparer <UIInviteUser>) new CompareUsers()).ToList <UIInviteUser>(); } base.Open(); }