Exemple #1
0
        public override void Initialize()
        {
            Layer.HUD.camera.size *= 4f;
            int          num1          = 19;
            int          num2          = 3;
            TourneyGroup tourneyGroup1 = new TourneyGroup();
            int          num3          = 0;

            foreach (Team p in Teams.allRandomized)
            {
                tourneyGroup1.AddPlayer(p, true);
                if (tourneyGroup1.players.Count == num2)
                {
                    this._groups.Add(tourneyGroup1);
                    tourneyGroup1            = new TourneyGroup();
                    tourneyGroup1.groupIndex = this._groups.Count;
                }
                ++num3;
                if (num3 == num1)
                {
                    break;
                }
            }
            if (tourneyGroup1.players.Count > 0)
            {
                this._groups.Add(tourneyGroup1);
            }
            List <TourneyGroup> tourneyGroupList1 = this._groups;
            List <TourneyGroup> tourneyGroupList2 = new List <TourneyGroup>();
            int num4 = 1;

            while (tourneyGroupList1.Count > 1)
            {
                int          num5          = 0;
                TourneyGroup tourneyGroup2 = (TourneyGroup)null;
                foreach (TourneyGroup tourneyGroup3 in tourneyGroupList1)
                {
                    if (tourneyGroup2 == null)
                    {
                        num5                     = 0;
                        tourneyGroup2            = new TourneyGroup();
                        tourneyGroup2.groupIndex = tourneyGroupList2.Count;
                        tourneyGroup2.depth      = num4;
                        tourneyGroupList2.Add(tourneyGroup2);
                    }
                    tourneyGroup3.next = tourneyGroup2;
                    tourneyGroup3.next.AddPlayer(tourneyGroup3.players[Rando.Int(tourneyGroup3.players.Count - 1)]);
                    ++num5;
                    if (num5 == num2)
                    {
                        tourneyGroup2 = (TourneyGroup)null;
                    }
                }
                ++num4;
                tourneyGroupList1 = tourneyGroupList2;
                tourneyGroupList2 = new List <TourneyGroup>();
            }
            base.Initialize();
        }
Exemple #2
0
 public override void Update()
 {
     if (InputProfile.DefaultPlayer1.Pressed("QUACK"))
     {
         this._groups.Clear();
         Rando.generator = new Random(30502);
         int          num1          = 2 + (int)((double)InputProfile.DefaultPlayer1.leftTrigger * 30.0);
         int          num2          = 2 + (int)((double)InputProfile.DefaultPlayer1.rightTrigger * 2.0);
         TourneyGroup tourneyGroup1 = new TourneyGroup();
         int          num3          = 0;
         foreach (Team p in Teams.allRandomized)
         {
             tourneyGroup1.AddPlayer(p, true);
             if (tourneyGroup1.players.Count == num2)
             {
                 this._groups.Add(tourneyGroup1);
                 tourneyGroup1            = new TourneyGroup();
                 tourneyGroup1.groupIndex = this._groups.Count;
             }
             ++num3;
             if (num3 == num1)
             {
                 break;
             }
         }
         if (tourneyGroup1.players.Count > 0)
         {
             this._groups.Add(tourneyGroup1);
         }
         TourneyGroup        tourneyGroup2     = (TourneyGroup)null;
         List <TourneyGroup> tourneyGroupList1 = this._groups;
         List <TourneyGroup> tourneyGroupList2 = new List <TourneyGroup>();
         int num4 = 1;
         while (tourneyGroupList1.Count > 1)
         {
             int          num5          = 0;
             TourneyGroup tourneyGroup3 = (TourneyGroup)null;
             foreach (TourneyGroup tourneyGroup4 in tourneyGroupList1)
             {
                 if (tourneyGroup3 == null)
                 {
                     num5                     = 0;
                     tourneyGroup3            = new TourneyGroup();
                     tourneyGroup3.groupIndex = tourneyGroupList2.Count;
                     tourneyGroup3.depth      = num4;
                     tourneyGroupList2.Add(tourneyGroup3);
                 }
                 tourneyGroup4.next = tourneyGroup3;
                 int index = Rando.Int(tourneyGroup4.players.Count - 1);
                 tourneyGroup4.next.AddPlayer(tourneyGroup4.players[index], true);
                 ++num5;
                 if (num5 == num2)
                 {
                     tourneyGroup3 = (TourneyGroup)null;
                 }
             }
             ++num4;
             tourneyGroupList1 = tourneyGroupList2;
             tourneyGroupList2 = new List <TourneyGroup>();
         }
         this._loserGroups.Clear();
         tourneyGroup2 = (TourneyGroup)null;
         List <TourneyGroup> tourneyGroupList3 = this._groups;
         List <TourneyGroup> loserGroups       = this._loserGroups;
         List <TourneyGroup> tourneyGroupList4 = new List <TourneyGroup>();
         List <Team>         teamList          = new List <Team>();
         int num6 = 0;
         while (tourneyGroupList3.Count > 1)
         {
             TourneyGroup tourneyGroup3 = (TourneyGroup)null;
             foreach (TourneyGroup tourneyGroup4 in tourneyGroupList3)
             {
                 if (tourneyGroup4.next != null)
                 {
                     if (!tourneyGroupList4.Contains(tourneyGroup4))
                     {
                         tourneyGroupList4.Add(tourneyGroup4);
                     }
                     foreach (Team player in tourneyGroup4.players)
                     {
                         if (tourneyGroup3 == null)
                         {
                             tourneyGroup3            = new TourneyGroup();
                             tourneyGroup3.groupIndex = loserGroups.Count;
                             tourneyGroup3.depth      = num6;
                             loserGroups.Add(tourneyGroup3);
                         }
                         if (!tourneyGroup4.next.players.Contains(player))
                         {
                             tourneyGroup3.AddPlayer(player, true);
                             teamList.Add(player);
                         }
                         if (tourneyGroup3.players.Count == num2)
                         {
                             tourneyGroup3 = (TourneyGroup)null;
                         }
                     }
                 }
             }
             ++num6;
             tourneyGroupList3 = tourneyGroupList4;
             tourneyGroupList4 = new List <TourneyGroup>();
         }
     }
     base.Update();
 }