public override void Update() { if (!Level.current.simulatePhysics) { return; } if (!this._started) { this.PopUpItems(); this._started = true; } if (this._up.Count > 0) { for (int index = 0; index < this._up.Count; ++index) { if (this._up[index].finished) { this._lastUp = this._up[index]; this._up[index].Reset(); this._up.Remove(this._up[index]); --index; } } } if (this._up.Count >= (int)this.max_up) { return; } if (this._up.Count == 0) { this.PopUpItems(); this._waitCount = 0.0f; } else { this._waitCount += Maths.IncFrameTimer(); if ((double)this._waitCount < (double)this.wait.value) { return; } this._waitCount = 0.0f; this.PopUpItems(); } }
private void PopUpItems() { bool flag1 = false; while (this._up.Count < this.max_up.value) { List <Thing> list = Level.current.things[typeof(ISequenceItem)].ToList <Thing>(); list.RemoveAll((Predicate <Thing>)(v => !v.sequence.isValid)); if (this._up.Count >= list.Count) { break; } int num1 = 0; List <SequenceItem> sequenceItemList = new List <SequenceItem>(); bool flag2 = false; while (list.Count > 0) { Thing thing = list[Rando.Int(0, list.Count - 1)]; list.Remove(thing); SequenceItem sequence = thing.sequence; if ((!sequence.activated || sequence.finished) && sequence.isValid) { flag2 = true; if (sequence != this._lastUp || flag1) { ++sequence.likelyhood; num1 += sequence.likelyhood; sequenceItemList.Add(sequence); } } } if (!flag2) { break; } if (num1 == 0) { num1 = 1; } float num2 = Rando.Float(1f); float num3 = 0.0f; if (sequenceItemList.Count == 0) { flag1 = true; } foreach (SequenceItem sequenceItem in sequenceItemList) { float num4 = (float)sequenceItem.likelyhood / (float)num1; if ((double)num2 > (double)num3 && (double)num2 < (double)num3 + (double)num4) { sequenceItem.randomMode = true; RandomController.isRand = true; sequenceItem.Activate(); RandomController.isRand = false; ++this._totalUp; this._up.Add(sequenceItem); break; } num3 += num4; } } }
public override void Update() { if (this._ended || ChallengeLevel.timer == null) { return; } if (this.duck != null && this.duck.dead) { ++this.restartWait; if (this.restartWait >= 3) { if (this._wonTrophies.Count > 0) { this._eligibleTrophies.Clear(); } else { this._ended = true; if (Level.current is ChallengeLevel current1) { current1.RestartChallenge(); } } } } bool flag1 = true; for (int index = 0; index < this._eligibleTrophies.Count; ++index) { bool flag2 = true; bool flag3 = false; ChallengeTrophy eligibleTrophy = this._eligibleTrophies[index]; if (eligibleTrophy.type == TrophyType.Developer && (eligibleTrophy.goodies == -1 && eligibleTrophy.targets == -1 && eligibleTrophy.timeRequirement == 0 || !flag1)) { flag2 = false; } else { bool flag4 = false; if (eligibleTrophy.timeRequirement != 0 && (int)ChallengeLevel.timer.elapsed.TotalSeconds >= eligibleTrophy.timeRequirement && (eligibleTrophy.type == TrophyType.Baseline || Math.Abs(ChallengeLevel.timer.elapsed.TotalSeconds - (double)eligibleTrophy.timeRequirement) > 0.00999999977648258) && (eligibleTrophy.timeRequirementMilliseconds == 0 || (int)Math.Round(ChallengeLevel.timer.elapsed.TotalSeconds % 1.0 * 100.0) > eligibleTrophy.timeRequirementMilliseconds)) { flag2 = false; flag4 = true; } if (!flag4) { flag3 = true; if (eligibleTrophy.targets == -1 && !SequenceItem.IsFinished(SequenceItemType.Target)) { flag3 = false; } else if (eligibleTrophy.targets != -1 && ChallengeLevel.targetsShot < eligibleTrophy.targets) { flag3 = false; } if (eligibleTrophy.goodies == -1 && !SequenceItem.IsFinished(SequenceItemType.Goody)) { flag3 = false; } else if (ChallengeLevel.goodiesGot < eligibleTrophy.goodies) { flag3 = false; } } if (flag3) { flag2 = false; if (eligibleTrophy.type != TrophyType.Baseline) { this._wonTrophies.Add(eligibleTrophy); } } } if (!flag2) { this._eligibleTrophies.RemoveAt(index); if (eligibleTrophy.type == TrophyType.Baseline && !flag3) { this._eligibleTrophies.Clear(); } --index; } } if (Level.current != this.level || this._eligibleTrophies.Count != 0) { return; } if (this._wonTrophies.Count > 1) { ChallengeTrophy challengeTrophy = this._wonTrophies[0]; foreach (ChallengeTrophy wonTrophy in this._wonTrophies) { if (wonTrophy.type > challengeTrophy.type) { challengeTrophy = wonTrophy; } } this._wonTrophies.Clear(); this._wonTrophies.Add(challengeTrophy); } ChallengeLevel.timer.Stop(); if (Level.current is ChallengeLevel current) { current.ChallengeEnded(this); } this._ended = true; }
public override void Update() { ChallengeLevel._timer.Update(); if (this._fading) { DuckGame.Graphics.fade = Lerp.Float(DuckGame.Graphics.fade, 0.0f, 0.05f); if ((double)DuckGame.Graphics.fade >= 0.00999999977648258) { return; } if (this._validityTest) { ArcadeTestDialogue.success = this._challenge.wonTrophies.Count > 0 && this._challenge.wonTrophies[0].type == TrophyType.Developer; Level.current = (Level)ArcadeTestDialogue.currentEditor; DuckGame.Graphics.fade = 1f; } else { if (this.things[typeof(EditorTestLevel)].Count <Thing>() > 0) { Level.current = (Level)(this.things[typeof(EditorTestLevel)].First <Thing>() as EditorTestLevel).editor; Music.Stop(); } else { Level.current = Arcade.currentArcade == null ? (Level)ArcadeLevel.currentArcade : (Level)Arcade.currentArcade; } this._fading = false; } } else { if ((double)this._restartMessageWait > 0.0) { this._restartMessageWait -= 0.008f; } else { HUD.CloseCorner(HUDCorner.TopLeft); } if (this._doRestart) { ChallengeLevel.running = false; this._waitForRestart -= 0.04f; if ((double)this._waitForRestart <= 0.0) { this._restarting = true; } } this._waitFade -= 0.04f; if (!this._didFade && (double)this._waitFade <= 0.0 && (double)DuckGame.Graphics.fade < 1.0) { DuckGame.Graphics.fade = Lerp.Float(DuckGame.Graphics.fade, 1f, 0.04f); } else if (this._restarting) { ChallengeLevel.running = false; this.transitionSpeedMultiplier = 2f; EditorTestLevel editorTestLevel = (EditorTestLevel)null; if (this.things[typeof(EditorTestLevel)].Count <Thing>() > 0) { editorTestLevel = this.things[typeof(EditorTestLevel)].First <Thing>() as EditorTestLevel; } Level.current = !(this._level != "") ? (Level) new ChallengeLevel(this._levelData, this._validityTest) : (Level) new ChallengeLevel(this._level); Level.current.transitionSpeedMultiplier = 2f; ((ChallengeLevel)Level.current)._waitSpawn = 0.0f; if (editorTestLevel == null) { return; } Level.current.AddThing((Thing)editorTestLevel); } else { if ((double)this._waitFade > 0.0) { return; } this._didFade = true; if (this._finished) { ChallengeLevel.running = false; this.PauseLogic(); if ((double)this._finishWait > 0.0) { this._finishWait -= 0.01f; } else { if (!this._playedEndMusic) { this._playedEndMusic = true; Level.current.simulatePhysics = false; ArcadeFrame arcadeFrame = (ArcadeFrame)null; if (this._win) { if (ArcadeLevel.currentArcade != null) { arcadeFrame = ArcadeLevel.currentArcade.GetFrame(); if (arcadeFrame != null) { Vec2 renderTargetSize = arcadeFrame.GetRenderTargetSize(); float renderTargetZoom = arcadeFrame.GetRenderTargetZoom(); if (this._captureTarget == null) { this._captureTarget = new RenderTarget2D((int)((double)renderTargetSize.x * 6.0), (int)((double)renderTargetSize.y * 6.0)); } int num = DuckGame.Graphics.width / 320; Camera camera = new Camera(0.0f, 0.0f, (float)this._captureTarget.width * renderTargetZoom, (float)this._captureTarget.height * renderTargetZoom); if (ChallengeLevel._duck != null) { Layer.HUD.visible = false; MonoMain.RenderGame(MonoMain.screenCapture); Layer.HUD.visible = true; Matrix result; Matrix.CreateOrthographicOffCenter(0.0f, (float)MonoMain.screenCapture.width, (float)MonoMain.screenCapture.height, 0.0f, 0.0f, -1f, out result); result.M41 += -0.5f * result.M11; result.M42 += -0.5f * result.M22; Matrix matrix = Level.current.camera.getMatrix(); Vec3 vec3 = (Vec3)DuckGame.Graphics.viewport.Project((Vector3) new Vec3(ChallengeLevel._duck.cameraPosition.x, ChallengeLevel._duck.cameraPosition.y, 0.0f), (Microsoft.Xna.Framework.Matrix)result, (Microsoft.Xna.Framework.Matrix)matrix, (Microsoft.Xna.Framework.Matrix)Matrix.Identity); DuckGame.Graphics.SetRenderTarget(this._captureTarget); camera.center = new Vec2(vec3.x, vec3.y); if ((double)camera.bottom > (double)MonoMain.screenCapture.height) { camera.centerY = (float)MonoMain.screenCapture.height - camera.height / 2f; } if ((double)camera.top < 0.0) { camera.centerY = camera.height / 2f; } if ((double)camera.right > (double)MonoMain.screenCapture.width) { camera.centerX = (float)MonoMain.screenCapture.width - camera.width / 2f; } if ((double)camera.left < 0.0) { camera.centerX = camera.width / 2f; } DuckGame.Graphics.Clear(Color.Black); DuckGame.Graphics.screen.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.DepthRead, RasterizerState.CullNone, (MTEffect)null, camera.getMatrix()); DuckGame.Graphics.Draw((Tex2D)MonoMain.screenCapture, 0.0f, 0.0f); DuckGame.Graphics.screen.End(); DuckGame.Graphics.SetRenderTarget((RenderTarget2D)null); } } } if (this._challenge.wonTrophies.Count > 0 && this._challenge.wonTrophies[0].type == TrophyType.Developer) { SFX.Play("developerWin"); } else { SFX.Play("challengeWin"); } this._showEndTextWait = 1f; } else { SFX.Play("challengeLose"); this._showEndTextWait = 1f; } if (this._challenge.wonTrophies.Count > 0) { this._trophyGroup = new UIComponent(Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 0.0f, 0.0f); this._trophyMenu = new UIMenu("@LWING@" + this._challenge.challenge.name + "@RWING@", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 210f, conString: "@DPAD@MOVE @SELECT@SELECT"); UIDivider uiDivider1 = new UIDivider(false, 0.0f, 6f); UIDivider uiDivider2 = new UIDivider(true, 0.0f); SpriteMap spriteMap = new SpriteMap("challengeTrophy", 70, 65); if (this._challenge.wonTrophies.Count > 0) { if (this._challenge.wonTrophies[0].type == TrophyType.Bronze) { spriteMap.frame = 1; uiDivider2.leftSection.Add((UIComponent) new UIText("BRONZE", Colors.Bronze, UIAlign.Top), true); } else if (this._challenge.wonTrophies[0].type == TrophyType.Silver) { spriteMap.frame = 2; uiDivider2.leftSection.Add((UIComponent) new UIText("SILVER", Colors.Silver, UIAlign.Top), true); } else if (this._challenge.wonTrophies[0].type == TrophyType.Gold) { spriteMap.frame = 3; uiDivider2.leftSection.Add((UIComponent) new UIText("GOLD", Colors.Gold, UIAlign.Top), true); } else if (this._challenge.wonTrophies[0].type == TrophyType.Platinum) { spriteMap.frame = 4; uiDivider2.leftSection.Add((UIComponent) new UIText("PLATINUM", Colors.Platinum, UIAlign.Top), true); } else if (this._challenge.wonTrophies[0].type == TrophyType.Developer) { spriteMap.frame = 5; uiDivider2.leftSection.Add((UIComponent) new UIText("UR THE BEST", Colors.Developer, UIAlign.Top), true); } } uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); bool flag = false; ChallengeSaveData saveData = Challenges.GetSaveData(this.id, ChallengeLevel._duck.profile); int bestTime = saveData.bestTime; if (saveData.bestTime == 0 || (int)(ChallengeLevel.timer.elapsed.TotalSeconds * 1000.0) < saveData.bestTime) { saveData.bestTime = (int)(ChallengeLevel.timer.elapsed.TotalSeconds * 1000.0); } if (this._challenge.wonTrophies[0].type > saveData.trophy) { saveData.trophy = this._challenge.wonTrophies[0].type; if (saveData.trophy > TrophyType.Silver) { flag = true; } } int targets1 = saveData.targets; if (ChallengeLevel.targetsShot > saveData.targets) { saveData.targets = ChallengeLevel.targetsShot; } int targets2 = saveData.targets; if (ChallengeLevel.goodiesGot > saveData.goodies) { saveData.goodies = ChallengeLevel.goodiesGot; } if (this._challenge.challenge.hasTimeRequirements) { uiDivider2.leftSection.Add((UIComponent) new UIText("TIME", Color.White, UIAlign.Left), true); uiDivider2.leftSection.Add((UIComponent) new UIText(MonoMain.TimeString(ChallengeLevel.timer.elapsed, small: true), Color.Lime, UIAlign.Right), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); if (targets1 != 0) { if ((double)bestTime < ChallengeLevel.timer.elapsed.TotalSeconds * 1000.0) { TimeSpan span = TimeSpan.FromMilliseconds(ChallengeLevel.timer.elapsed.TotalSeconds * 1000.0 - (double)bestTime); uiDivider2.leftSection.Add((UIComponent) new UIText("DIFFERENCE", Color.White, UIAlign.Left), true); uiDivider2.leftSection.Add((UIComponent) new UIText("+" + MonoMain.TimeString(span, small: true), Color.Red, UIAlign.Right), true); } else { TimeSpan span = TimeSpan.FromMilliseconds((double)bestTime - ChallengeLevel.timer.elapsed.TotalSeconds * 1000.0); uiDivider2.leftSection.Add((UIComponent) new UIText("DIFFERENCE", Color.White, UIAlign.Left), true); uiDivider2.leftSection.Add((UIComponent) new UIText("-" + MonoMain.TimeString(span, small: true), Color.Lime, UIAlign.Right), true); flag = true; } } else { uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); } } if (saveData.trophy < TrophyType.Gold) { flag = false; } if (this._challenge.challenge.countTargets) { if (this._challenge.challenge.prefix != "" && this._challenge.challenge.prefix != null) { uiDivider2.leftSection.Add((UIComponent) new UIText(this._challenge.challenge.prefix, Color.White, UIAlign.Left), true); } else { uiDivider2.leftSection.Add((UIComponent) new UIText("TARGETS", Color.White, UIAlign.Left), true); } string textVal = Convert.ToString(ChallengeLevel.targetsShot); Color c = Color.Lime; if (targets1 != 0) { if (targets1 < ChallengeLevel.targetsShot) { int num = ChallengeLevel.targetsShot - targets1; c = Color.Lime; textVal = textVal + " (+" + Convert.ToString(num) + ")"; flag = true; } else if (targets1 > ChallengeLevel.targetsShot) { int num = targets1 - ChallengeLevel.targetsShot; c = Color.Red; textVal = textVal + " (-" + Convert.ToString(num) + ")"; } else { c = Color.White; } } uiDivider2.leftSection.Add((UIComponent) new UIText(textVal, c, UIAlign.Right), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); } if (this._challenge.challenge.countGoodies) { if (this._challenge.challenge.prefix != "" && this._challenge.challenge.prefix != null) { uiDivider2.leftSection.Add((UIComponent) new UIText(this._challenge.challenge.prefix, Color.White, UIAlign.Left), true); } else { uiDivider2.leftSection.Add((UIComponent) new UIText("NUMBER", Color.White, UIAlign.Left), true); } string textVal = Convert.ToString(ChallengeLevel.goodiesGot); Color c = Color.Lime; if (targets2 != 0) { if (targets2 < ChallengeLevel.goodiesGot) { int num = ChallengeLevel.goodiesGot - targets2; c = Color.Lime; textVal = textVal + " (+" + Convert.ToString(num) + ")"; flag = true; } else if (targets2 > ChallengeLevel.goodiesGot) { int num = targets2 - ChallengeLevel.goodiesGot; c = Color.Red; textVal = textVal + " (-" + Convert.ToString(num) + ")"; } else { c = Color.White; } } uiDivider2.leftSection.Add((UIComponent) new UIText(textVal, c, UIAlign.Right), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); } uiDivider2.rightSection.Add((UIComponent) new UIImage((Sprite)spriteMap, UIAlign.Right), true); uiDivider1.leftSection.Add((UIComponent)uiDivider2, true); uiDivider1.rightSection.vertical = false; uiDivider1.rightSection.borderSize.y = 2f; if (this._validityTest) { if (this._challenge.wonTrophies.Count > 0 && this._challenge.wonTrophies[0].type == TrophyType.Developer) { uiDivider1.rightSection.Add((UIComponent) new UIMenuItem("CONTINUE ", (UIMenuAction) new UIMenuActionCloseMenuSetBoolean(this._trophyGroup, this._quit), UIAlign.Left), true); } else { uiDivider1.rightSection.Add((UIComponent) new UIMenuItem("RETRY", (UIMenuAction) new UIMenuActionCloseMenuSetBoolean(this._trophyGroup, this._restart), UIAlign.Left), true); } } else { uiDivider1.rightSection.Add((UIComponent) new UIMenuItem("CONTINUE ", (UIMenuAction) new UIMenuActionCloseMenuSetBoolean(this._trophyGroup, this._quit), UIAlign.Left), true); uiDivider1.rightSection.Add((UIComponent) new UIMenuItem("RETRY", (UIMenuAction) new UIMenuActionCloseMenuSetBoolean(this._trophyGroup, this._restart), UIAlign.Left), true); } this._trophyMenu.Add((UIComponent)uiDivider1, true); this._trophyMenu.Close(); this._trophyGroup.Add((UIComponent)this._trophyMenu, false); this._trophyGroup.Close(); Level.Add((Thing)this._trophyGroup); if (arcadeFrame != null && flag && saveData != null) { saveData.frameID = arcadeFrame._identifier; saveData.frameImage = Editor.TextureToString((Texture2D)(Tex2D)this._captureTarget); arcadeFrame.saveData = saveData; } Challenges.Save(this.id); Profiles.Save(ChallengeLevel._duck.profile); } else { this._trophyGroup = new UIComponent(Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 0.0f, 0.0f); this._trophyMenu = new UIMenu("@LWING@" + this._challenge.challenge.name + "@RWING@", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 210f, conString: "@DPAD@MOVE @SELECT@SELECT"); UIDivider uiDivider1 = new UIDivider(false, 0.0f, 6f); UIDivider uiDivider2 = new UIDivider(true, 0.0f); uiDivider2.leftSection.Add((UIComponent) new UIText("FAILED", Color.Red, UIAlign.Top), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.Lime, UIAlign.Right), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); uiDivider2.leftSection.Add((UIComponent) new UIText(" ", Color.White, UIAlign.Left), true); uiDivider2.rightSection.Add((UIComponent) new UIImage((Sprite) new SpriteMap("challengeTrophy", 70, 65) { frame = 0 }, UIAlign.Right), true); uiDivider1.leftSection.Add((UIComponent)uiDivider2, true); uiDivider1.rightSection.vertical = false; uiDivider1.rightSection.borderSize.y = 2f; uiDivider1.rightSection.Add((UIComponent) new UIMenuItem("CONTINUE ", (UIMenuAction) new UIMenuActionCloseMenuSetBoolean(this._trophyGroup, this._quit), UIAlign.Left), true); uiDivider1.rightSection.Add((UIComponent) new UIMenuItem("RETRY", (UIMenuAction) new UIMenuActionCloseMenuSetBoolean(this._trophyGroup, this._restart), UIAlign.Left), true); this._trophyMenu.Add((UIComponent)uiDivider1, true); this._trophyMenu.Close(); this._trophyGroup.Add((UIComponent)this._trophyMenu, false); this._trophyGroup.Add((UIComponent)Options.optionsMenu, false); Options.openOnClose = this._trophyMenu; this._trophyGroup.Close(); Level.Add((Thing)this._trophyGroup); } } if ((double)this._showEndTextWait > 0.0) { this._showEndTextWait -= 0.01f; } else { this._fontFade = 1f; if ((double)this._showResultsWait > 0.0) { this._showResultsWait -= 0.01f; } else if (!this._showedEndMenu) { this._trophyGroup.Open(); this._trophyMenu.Open(); MonoMain.pauseMenu = this._trophyGroup; SFX.Play("pause", 0.6f, -0.2f); this._showedEndMenu = true; } if (this._restart.value) { this._restarting = true; SFX.Play("resume", 0.6f); } else { if (!this._quit.value) { return; } this._fading = true; SFX.Play("resume", 0.6f); } } } } else { this._waitSpawn -= 0.06f; if ((double)this._waitSpawn > 0.0) { return; } if (this._pendingSpawns != null && this._pendingSpawns.Count > 0) { this._waitSpawn = 0.5f; Duck pendingSpawn = this._pendingSpawns[0]; this.AddThing((Thing)pendingSpawn); this._pendingSpawns.RemoveAt(0); Vec3 color = pendingSpawn.profile.persona.color; Level.Add((Thing) new SpawnLine(pendingSpawn.x, pendingSpawn.y, 0, 0.0f, new Color((int)color.x, (int)color.z, (int)color.z), 32f)); Level.Add((Thing) new SpawnLine(pendingSpawn.x, pendingSpawn.y, 0, -4f, new Color((int)color.x, (int)color.y, (int)color.z), 4f)); Level.Add((Thing) new SpawnLine(pendingSpawn.x, pendingSpawn.y, 0, 4f, new Color((int)color.x, (int)color.y, (int)color.z), 4f)); SFX.Play("pullPin", 0.7f); ChallengeLevel._duck = pendingSpawn; this._challenge = this.things[typeof(ChallengeMode)].First <Thing>() as ChallengeMode; ChallengeLevel.random = this._challenge.random.value; this._challenge.duck = pendingSpawn; ChallengeLevel._timer.maxTime = TimeSpan.FromSeconds((double)this._challenge.challenge.trophies[0].timeRequirement); HUD.AddCornerTimer(HUDCorner.BottomRight, "", (Timer)ChallengeLevel._timer); if (this._challenge.challenge.countTargets) { int targets = this._challenge.challenge.trophies[0].targets; HUD.AddCornerCounter(HUDCorner.BottomLeft, "@RETICULE@", new FieldBinding((object)this, "targetsShot"), targets > 0 ? targets : 0); } if (this._challenge.challenge.countGoodies) { MultiMap <System.Type, ISequenceItem> multiMap = new MultiMap <System.Type, ISequenceItem>(); foreach (ISequenceItem element in Level.current.things[typeof(ISequenceItem)]) { System.Type type = element.GetType(); SequenceItem sequence = (element as Thing).sequence; if (sequence.isValid && sequence.type == SequenceItemType.Goody) { multiMap.Add(type, element); } } System.Type key = (System.Type)null; int num = 0; foreach (KeyValuePair <System.Type, List <ISequenceItem> > keyValuePair in (MultiMap <System.Type, ISequenceItem, List <ISequenceItem> >)multiMap) { if (keyValuePair.Value.Count > num) { key = keyValuePair.Key; num = keyValuePair.Value.Count; } } if (key != (System.Type)null) { ISequenceItem sequenceItem = multiMap[key][0]; string text = "@STARGOODY@"; switch (sequenceItem) { case LapGoody _: case InvisiGoody _: text = "@LAPGOODY@"; break; case SuitcaseGoody _: text = "@SUITCASEGOODY@"; break; case Window _: case YellowBarrel _: case Door _: text = "@RETICULE@"; break; } int goodies = this._challenge.challenge.trophies[0].goodies; HUD.AddCornerCounter(HUDCorner.BottomLeft, text, new FieldBinding((object)this, "goodiesGot"), goodies > 0 ? goodies : 0); } } if (this._firstStart) { if (ChallengeLevel.random) { IEnumerable <Thing> thing = this.things[typeof(ISequenceItem)]; if (thing.Count <Thing>() > 0) { thing.ElementAt <Thing>(Rando.Int(thing.Count <Thing>() - 1)).sequence.BeginRandomSequence(); } } else { foreach (TargetDuck targetDuck in this.things[typeof(TargetDuck)]) { if (targetDuck.sequence.order == 0) { targetDuck.sequence.Activate(); } } } this._firstStart = false; } if (!Music.stopped) { return; } if ((string)this._challenge.music == "") { Music.Load("Challenging"); } else if ((string)this._challenge.music == "donutmystery") { Music.Load("spacemystery"); } else { Music.Load(Music.FindSong((string)this._challenge.music)); } } else if (!this._started) { this._waitAfterSpawn -= 0.06f; if ((double)this._waitAfterSpawn > 0.0) { return; } ++this._waitAfterSpawnDings; if (this._waitAfterSpawnDings > 2) { this._started = true; this.simulatePhysics = true; ChallengeLevel.running = true; SFX.Play("ding"); ChallengeLevel._timer.Start(); if (Music.stopped) { Music.PlayLoaded(); } } else { SFX.Play("preStartDing"); } this._waitSpawn = 1.1f; } else { this._fontFade -= 0.1f; if ((double)this._fontFade < 0.0) { this._fontFade = 0.0f; } this.PauseLogic(); } } } } }