public override PhysicsObject GetSpawnItem() { if (!(this.contains == typeof(RagdollPart))) { return(base.GetSpawnItem()); } if (!(this._contextThing is SpriteThing contextThing)) { return((PhysicsObject)null); } Ragdoll ragdoll = new Ragdoll(this.x, this.y, (Duck)null, false, 0.0f, 0, Vec2.Zero, contextThing.persona); Level.Add((Thing)ragdoll); ragdoll.RunInit(); foreach (PhysicsObject above in this._aboveList) { ragdoll.part1.clip.Add((MaterialThing)above); ragdoll.part2.clip.Add((MaterialThing)above); ragdoll.part3.clip.Add((MaterialThing)above); } ragdoll.part1.vSpeed = -3.5f; ragdoll.part2.vSpeed = -3.5f; ragdoll.part3.vSpeed = -3.5f; ragdoll.part1.clip.Add((MaterialThing)this); ragdoll.part2.clip.Add((MaterialThing)this); ragdoll.part3.clip.Add((MaterialThing)this); Block block1 = Level.CheckPoint <Block>(this.position + new Vec2(-16f, 0.0f)); if (block1 != null) { ragdoll.part1.clip.Add((MaterialThing)block1); ragdoll.part2.clip.Add((MaterialThing)block1); ragdoll.part3.clip.Add((MaterialThing)block1); } Block block2 = Level.CheckPoint <Block>(this.position + new Vec2(16f, 0.0f)); if (block2 != null) { ragdoll.part1.clip.Add((MaterialThing)block2); ragdoll.part2.clip.Add((MaterialThing)block2); ragdoll.part3.clip.Add((MaterialThing)block2); } SFX.Play("hitBox"); this.containedObject = (PhysicsObject)null; return((PhysicsObject)null); }
public override void Update() { base.Update(); this._sprite.frame = this._owner == null || this._raised ? 0 : 1; this._raiseArm = Lerp.Float(this._raiseArm, 0.0f, 0.05f); this._preachWait = Lerp.Float(this._preachWait, 0.0f, 0.06f); this._ringPulse = Lerp.Float(this._ringPulse, 0.0f, 0.05f); if (Network.isActive) { if (this.isServerForObject) { if (this.controlling1) { Duck duck = this.GetDuck(0); if (duck != null) { if (duck.listenTime <= 0) { this.controlling1 = false; } else { this.Fondle((Thing)duck); this.Fondle((Thing)duck.holdObject); foreach (Thing t in duck._equipment) { this.Fondle(t); } this.Fondle((Thing)duck._ragdollInstance); this.Fondle((Thing)duck._trappedInstance); this.Fondle((Thing)duck._cookedInstance); } } } if (this.controlling2) { Duck duck = this.GetDuck(1); if (duck != null) { if (duck.listenTime <= 0) { this.controlling2 = false; } else { this.Fondle((Thing)duck); this.Fondle((Thing)duck.holdObject); foreach (Thing t in duck._equipment) { this.Fondle(t); } this.Fondle((Thing)duck._ragdollInstance); this.Fondle((Thing)duck._trappedInstance); this.Fondle((Thing)duck._cookedInstance); } } } if (this.controlling3) { Duck duck = this.GetDuck(2); if (duck != null) { if (duck.listenTime <= 0) { this.controlling3 = false; } else { this.Fondle((Thing)duck); this.Fondle((Thing)duck.holdObject); foreach (Thing t in duck._equipment) { this.Fondle(t); } this.Fondle((Thing)duck._ragdollInstance); this.Fondle((Thing)duck._trappedInstance); this.Fondle((Thing)duck._cookedInstance); } } } if (this.controlling4) { Duck duck = this.GetDuck(3); if (duck != null) { if (duck.listenTime <= 0) { this.controlling4 = false; } else { this.Fondle((Thing)duck); this.Fondle((Thing)duck.holdObject); foreach (Thing t in duck._equipment) { this.Fondle(t); } this.Fondle((Thing)duck._ragdollInstance); this.Fondle((Thing)duck._trappedInstance); this.Fondle((Thing)duck._cookedInstance); } } } } else { Duck duck1 = this.GetDuck(0); if (duck1 != null) { if (this.controlling1) { duck1.listening = true; duck1.Fondle((Thing)duck1.holdObject); foreach (Equipment equipment in duck1._equipment) { duck1.Fondle((Thing)equipment); } duck1.Fondle((Thing)duck1._ragdollInstance); duck1.Fondle((Thing)duck1._trappedInstance); duck1.Fondle((Thing)duck1._cookedInstance); } if (!this.controlling1 && this.prevControlling1) { duck1.listening = false; } this.prevControlling1 = this.controlling1; } Duck duck2 = this.GetDuck(1); if (duck2 != null) { if (this.controlling2) { duck2.listening = true; duck2.Fondle((Thing)duck2.holdObject); foreach (Equipment equipment in duck2._equipment) { duck2.Fondle((Thing)equipment); } duck2.Fondle((Thing)duck2._ragdollInstance); duck2.Fondle((Thing)duck2._trappedInstance); duck2.Fondle((Thing)duck2._cookedInstance); } if (!this.controlling2 && this.prevControlling2) { duck2.listening = false; } this.prevControlling2 = this.controlling2; } Duck duck3 = this.GetDuck(2); if (duck3 != null) { if (this.controlling3) { duck3.listening = true; duck3.Fondle((Thing)duck3.holdObject); foreach (Equipment equipment in duck3._equipment) { duck3.Fondle((Thing)equipment); } duck3.Fondle((Thing)duck3._ragdollInstance); duck3.Fondle((Thing)duck3._trappedInstance); duck3.Fondle((Thing)duck3._cookedInstance); } if (!this.controlling3 && this.prevControlling3) { duck3.listening = false; } this.prevControlling3 = this.controlling3; } Duck duck4 = this.GetDuck(3); if (duck4 != null) { if (this.controlling4) { duck4.listening = true; duck4.Fondle((Thing)duck4.holdObject); foreach (Equipment equipment in duck4._equipment) { duck4.Fondle((Thing)equipment); } duck4.Fondle((Thing)duck4._ragdollInstance); duck4.Fondle((Thing)duck4._trappedInstance); duck4.Fondle((Thing)duck4._cookedInstance); } if (!this.controlling4 && this.prevControlling4) { duck4.listening = false; } this.prevControlling4 = this.controlling4; } } } if (this._triggerHeld && this.isServerForObject && (this.duck != null && (double)this._preachWait <= 0.0 & this.duck.quack < 1) && this.duck.grounded) { if (Network.isActive) { this._netPreach.Play(); } else { SFX.Play("preach" + (object)Rando.Int(5), Rando.Float(0.8f, 1f), Rando.Float(-0.2f, -0.3f)); } this.duck.quack = (int)(byte)Rando.Int(12, 30); this.duck.profile.stats.timePreaching += (float)this.duck.quack / 0.1f * Maths.IncFrameTimer(); this._preachWait = Rando.Float(1.8f, 2.5f); this._ringPulse = 1f; if (Rando.Int(1) == 0) { this._raiseArm = Rando.Float(1.2f, 2f); } Ragdoll ragdoll = Level.Nearest <Ragdoll>(this.x, this.y, (Thing)this); if (ragdoll != null && ragdoll.captureDuck != null && (ragdoll.captureDuck.dead && Level.CheckLine <Block>(this.duck.position, ragdoll.position) == null) && (double)(ragdoll.position - this.duck.position).length < (double)this._ammoType.range) { if (Network.isActive) { this.Fondle((Thing)ragdoll.captureDuck); this.Fondle((Thing)ragdoll); Send.Message((NetMessage) new NMLayToRest(ragdoll.captureDuck.profile.networkIndex)); } ragdoll.captureDuck.LayToRest(this.duck.profile); } foreach (Duck duck in Level.current.things[typeof(Duck)]) { if (duck != this.duck && duck.grounded && (!(duck.holdObject is GoodBook) && Level.CheckLine <Block>(this.duck.position, duck.position) == null) && (double)(duck.position - this.duck.position).length < (double)this._ammoType.range) { if (duck.dead) { this.Fondle((Thing)duck); duck.LayToRest(this.duck.profile); } else if (duck.converted != this.duck && this.duck.converted != duck && duck.profile.team != this.duck.profile.team) { if (Network.isActive) { if (duck.profile.networkIndex == (byte)0) { this.controlling1 = true; } if (duck.profile.networkIndex == (byte)1) { this.controlling2 = true; } if (duck.profile.networkIndex == (byte)2) { this.controlling3 = true; } if (duck.profile.networkIndex == (byte)3) { this.controlling4 = true; } } duck.listening = true; this.Fondle((Thing)duck); this.Fondle((Thing)duck.holdObject); foreach (Thing t in duck._equipment) { this.Fondle(t); } this.Fondle((Thing)duck._ragdollInstance); this.Fondle((Thing)duck._trappedInstance); this.Fondle((Thing)duck._cookedInstance); duck.listenTime = 80; if ((double)this.owner.x < (double)duck.x) { duck.offDir = (sbyte)-1; } else { duck.offDir = (sbyte)1; } duck.ThrowItem(false); duck.conversionResistance -= 30; if (duck.conversionResistance <= 0) { duck.ConvertDuck(this.duck.converted != null ? this.duck.converted : this.duck); if (Network.isActive) { Send.Message((NetMessage) new NMConversion(duck.profile.networkIndex, this.duck.profile.networkIndex)); } duck.conversionResistance = 50; } } } } } this._haloAlpha = Lerp.Float(this._haloAlpha, !this._triggerHeld || this.duck == null || !this.duck.grounded ? 0.0f : 1f, 0.05f); }