public override void Initialize() { if (Music.currentSong != "RaceDay") { Music.Play("RaceDay"); } this._door = new Sprite("litDoor"); this._door.CenterOrigin(); this._unlitDoor = new Sprite("unlitDoor"); this._unlitDoor.CenterOrigin(); this._profiles = Profiles.allCustomProfiles; this._profile = this._profiles[this._selectorPosition]; HUD.AddCornerControl(HUDCorner.BottomLeft, "MOVE@DPAD@"); if (this._profiles.Count > 0) { HUD.AddCornerControl(HUDCorner.BottomRight, "@SELECT@SELECT"); } HUD.AddCornerMessage(HUDCorner.TopLeft, "ALBUM@GRAB@"); HUD.AddCornerControl(HUDCorner.TopRight, "@QUACK@EXIT"); this.backgroundColor = Color.Black; base.Initialize(); }
public override void Initialize() { if (this._text == "INCOMPATIBLE MOD SETUP!") { this._downloadModsMenu = new UIMenu("MODS REQUIRED!", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 290f, conString: "@SELECT@SELECT"); this._downloadModsMenu.Add((UIComponent) new UIText("You're missing the mods required", Colors.DGBlue), true); this._downloadModsMenu.Add((UIComponent) new UIText("to join this game. Would you", Colors.DGBlue), true); this._downloadModsMenu.Add((UIComponent) new UIText("like to automatically subscribe to", Colors.DGBlue), true); this._downloadModsMenu.Add((UIComponent) new UIText("all required mods, restart and", Colors.DGBlue), true); this._downloadModsMenu.Add((UIComponent) new UIText("join the game?", Colors.DGBlue), true); this._downloadModsMenu.Add((UIComponent) new UIText("", Colors.DGBlue), true); this._downloadModsMenu.Add((UIComponent) new UIMenuItem("NO!", (UIMenuAction) new UIMenuActionCloseMenu((UIComponent)this._downloadModsMenu)), true); this._downloadModsMenu.Add((UIComponent) new UIMenuItem("YES!", (UIMenuAction) new UIMenuActionCloseMenuCallFunction((UIComponent)this._downloadModsMenu, new UIMenuActionCloseMenuCallFunction.Function(UIServerBrowser.SubscribeAndRestart))), true); this._downloadModsMenu.Close(); this._downloadModsMenu.Open(); MonoMain.pauseMenu = (UIComponent)this._downloadModsMenu; } DuckNetwork.ClosePauseMenu(); ConnectionStatusUI.Hide(); this._startCalled = true; HUD.AddCornerMessage(HUDCorner.BottomRight, "@START@CONTINUE"); base.Initialize(); }
public override void Update() { Options.openOnClose = this._pauseMenu; if (this.spawnKey) { if ((double)this.spawnKeyWait > 0.0) { this.spawnKeyWait -= Maths.IncFrameTimer(); } else { SFX.Play("ching"); this.spawnKey = false; Key key = new Key(this._prizeTable.x, this._prizeTable.y); key.vSpeed = -4f; key.depth = this._duck.depth + 50; Level.Add((Thing)SmallSmoke.New(key.x + Rando.Float(-4f, 4f), key.y + Rando.Float(-4f, 4f))); Level.Add((Thing)SmallSmoke.New(key.x + Rando.Float(-4f, 4f), key.y + Rando.Float(-4f, 4f))); Level.Add((Thing)SmallSmoke.New(key.x + Rando.Float(-4f, 4f), key.y + Rando.Float(-4f, 4f))); Level.Add((Thing)SmallSmoke.New(key.x + Rando.Float(-4f, 4f), key.y + Rando.Float(-4f, 4f))); Level.Add((Thing)key); } } Chancy.Update(); if (this._pendingSpawns != null && this._pendingSpawns.Count > 0) { Duck pendingSpawn = this._pendingSpawns[0]; this.AddThing((Thing)pendingSpawn); this._pendingSpawns.RemoveAt(0); this._duck = pendingSpawn; this._arcade = this.things[typeof(ArcadeMode)].First <Thing>() as ArcadeMode; } Layer.Lighting.fade = Layer.Lighting2.fade = 1f - Math.Min(1f, Math.Max(0.0f, (float)((1.0 - (double)Layer.Game.fade) * 1.5))); this.backgroundColor = Color.Black; if (UnlockScreen.open || ArcadeHUD.open) { foreach (Thing challenge in this._challenges) { challenge.visible = false; } this._prizeTable.visible = false; } else { foreach (Thing challenge in this._challenges) { challenge.visible = true; } this._prizeTable.visible = true; } if (this._state == this._desiredState && this._state != ArcadeState.UnlockMachine && this._state != ArcadeState.LaunchChallenge) { if (!this._quitting) { if (Input.Pressed("START")) { this._pauseGroup.Open(); this._pauseMenu.Open(); MonoMain.pauseMenu = this._pauseGroup; if (!this._paused) { Music.Pause(); SFX.Play("pause", 0.6f); this._paused = true; this._duck.immobilized = true; } this.simulatePhysics = false; return; } if (this._paused && MonoMain.pauseMenu == null) { this._paused = false; SFX.Play("resume", 0.6f); if (this._quit.value) { this._quitting = true; } else { Music.Resume(); this._duck.immobilized = false; this.simulatePhysics = true; } } } else { Graphics.fade = Lerp.Float(Graphics.fade, 0.0f, 0.02f); if ((double)Graphics.fade > 0.00999999977648258) { return; } Level.current = (Level) new TitleScreen(); return; } } if (this._paused) { return; } if (this._hud.launchChallenge) { this._desiredState = ArcadeState.LaunchChallenge; } if (this._desiredState != this._state) { this._duck.active = false; bool flag = false; if (this._desiredState == ArcadeState.ViewChallenge) { this._duck.alpha = Lerp.FloatSmooth(this._duck.alpha, 0.0f, 0.1f); this._followCam.manualViewSize = Lerp.FloatSmooth(this._followCam.manualViewSize, 2f, 0.16f); if ((double)this._followCam.manualViewSize < 30.0) { Layer.Game.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.08f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.08f); this._hud.alpha = Lerp.Float(this._hud.alpha, 1f, 0.08f); if ((double)this._followCam.manualViewSize < 3.0 && (double)this._hud.alpha == 1.0 && (double)Layer.Game.fade == 0.0) { flag = true; } } } else if (this._desiredState == ArcadeState.Normal) { if (!this._flipState) { this._followCam.Clear(); this._followCam.Add((Thing)this._duck); HUD.CloseAllCorners(); } this._duck.alpha = Lerp.FloatSmooth(this._duck.alpha, 1f, 0.1f, 1.1f); if (this._state == ArcadeState.ViewChallenge || this._state == ArcadeState.UnlockScreen) { this._followCam.manualViewSize = Lerp.FloatSmooth(this._followCam.manualViewSize, this._followCam.viewSize, 0.14f, 1.05f); } Layer.Game.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); this._hud.alpha = Lerp.Float(this._hud.alpha, 0.0f, 0.08f); this._unlockScreen.alpha = Lerp.Float(this._unlockScreen.alpha, 0.0f, 0.08f); if (((double)this._followCam.manualViewSize < 0.0 || (double)this._followCam.manualViewSize == (double)this._followCam.viewSize) && ((double)this._hud.alpha == 0.0 && (double)Layer.Game.fade == 1.0)) { flag = true; this._followCam.manualViewSize = -1f; this._duck.alpha = 1f; } if (Unlockables.HasPendingUnlocks()) { MonoMain.pauseMenu = (UIComponent) new UIUnlockBox(Unlockables.GetPendingUnlocks().ToList <Unlockable>(), Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 190f); } } else if (this._desiredState == ArcadeState.ViewSpecialChallenge || this._desiredState == ArcadeState.ViewChallengeList || this._desiredState == ArcadeState.ViewProfileSelector) { if (!this._flipState) { this._followCam.Clear(); this._followCam.Add((Thing)this._duck); HUD.CloseAllCorners(); } this._duck.alpha = Lerp.FloatSmooth(this._duck.alpha, 1f, 0.1f, 1.1f); if (this._state == ArcadeState.ViewChallenge || this._state == ArcadeState.UnlockScreen) { this._followCam.manualViewSize = Lerp.FloatSmooth(this._followCam.manualViewSize, this._followCam.viewSize, 0.14f, 1.05f); } Layer.Game.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); this._hud.alpha = Lerp.Float(this._hud.alpha, 0.0f, 0.08f); this._unlockScreen.alpha = Lerp.Float(this._unlockScreen.alpha, 0.0f, 0.08f); if (((double)this._followCam.manualViewSize < 0.0 || (double)this._followCam.manualViewSize == (double)this._followCam.viewSize) && ((double)this._hud.alpha == 0.0 && (double)Layer.Game.fade == 1.0)) { flag = true; this._followCam.manualViewSize = -1f; this._duck.alpha = 1f; } } else if (this._desiredState == ArcadeState.UnlockMachine) { if (!this._flipState) { this._followCam.Clear(); this._followCam.Add((Thing)this._unlockMachines[0]); HUD.CloseAllCorners(); } if (this._state == ArcadeState.ViewChallenge) { this._followCam.manualViewSize = Lerp.FloatSmooth(this._followCam.manualViewSize, this._followCam.viewSize, 0.14f, 1.05f); } this._duck.alpha = Lerp.FloatSmooth(this._duck.alpha, 1f, 0.1f, 1.1f); Layer.Game.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); this._hud.alpha = Lerp.Float(this._hud.alpha, 0.0f, 0.08f); this._unlockScreen.alpha = Lerp.Float(this._unlockScreen.alpha, 0.0f, 0.08f); this._unlockMachineWait = 1f; if (((double)this._followCam.manualViewSize < 0.0 || (double)this._followCam.manualViewSize == (double)this._followCam.viewSize) && ((double)this._hud.alpha == 0.0 && (double)Layer.Game.fade == 1.0)) { flag = true; this._followCam.manualViewSize = -1f; this._duck.alpha = 1f; } } else if (this._desiredState == ArcadeState.LaunchChallenge) { if (!this._flipState) { HUD.CloseAllCorners(); } Music.volume = Lerp.Float(Music.volume, 0.0f, 0.01f); this._hud.alpha = Lerp.Float(this._hud.alpha, 0.0f, 0.02f); this._unlockScreen.alpha = Lerp.Float(this._unlockScreen.alpha, 0.0f, 0.08f); if ((double)this._hud.alpha == 0.0) { flag = true; } } if (this._desiredState == ArcadeState.UnlockScreen) { this._duck.alpha = Lerp.FloatSmooth(this._duck.alpha, 0.0f, 0.1f); this._followCam.manualViewSize = Lerp.FloatSmooth(this._followCam.manualViewSize, 2f, 0.16f); if ((double)this._followCam.manualViewSize < 30.0) { Layer.Game.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.08f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.08f); this._unlockScreen.alpha = Lerp.Float(this._unlockScreen.alpha, 1f, 0.08f); if ((double)this._followCam.manualViewSize < 3.0 && (double)this._unlockScreen.alpha == 1.0 && (double)Layer.Game.fade == 0.0) { flag = true; } } } this._flipState = true; if (this._launchedChallenge) { Layer.Background.fade = 0.0f; Layer.Game.fade = 0.0f; } if (!flag) { return; } this._flipState = false; HUD.CloseAllCorners(); this._state = this._desiredState; if (this._state == ArcadeState.ViewChallenge) { if (this._afterChallenge) { Music.Play("Arcade"); this._afterChallenge = false; } this._hud.MakeActive(); Level.Add((Thing)this._hud); this._duck.active = false; } else if (this._state == ArcadeState.LaunchChallenge) { ArcadeLevel.currentArcade = this; foreach (Thing thing in this.things[typeof(ChallengeConfetti)]) { Level.Remove(thing); } Music.Stop(); Level.current = (Level) new ChallengeLevel(this._hud.selected.challenge.fileName); if (!this.launchSpecialChallenge) { this._desiredState = ArcadeState.ViewChallenge; this._hud.launchChallenge = false; this._launchedChallenge = false; this._afterChallenge = true; } else { this._desiredState = ArcadeState.ViewSpecialChallenge; this._hud.launchChallenge = false; this._launchedChallenge = false; this._afterChallenge = true; this.launchSpecialChallenge = false; } } else { if (this._state == ArcadeState.UnlockMachine) { return; } if (this._state == ArcadeState.Normal) { this._unlockMachines.Clear(); foreach (ArcadeMachine challenge in this._challenges) { if (challenge.CheckUnlocked()) { this._unlockMachines.Add(challenge); } } if (this._unlockMachines.Count > 0) { this._desiredState = ArcadeState.UnlockMachine; } else { if (!this.basementWasUnlocked && Unlocks.IsUnlocked("BASEMENTKEY", Profiles.active[0])) { this.spawnKey = true; this.basementWasUnlocked = true; } this._duck.active = true; } } else if (this._state == ArcadeState.ViewSpecialChallenge) { this._duck.active = false; if (this._afterChallenge) { Music.Play("Arcade"); this._afterChallenge = false; HUD.AddCornerCounter(HUDCorner.TopLeft, "@TICKET@ ", new FieldBinding((object)Profiles.active[0], "ticketCount"), animateCount: true); Chancy.afterChallenge = true; Chancy.afterChallengeWait = 1f; } else { HUD.AddCornerControl(HUDCorner.BottomLeft, "ACCEPT@SELECT@"); HUD.AddCornerControl(HUDCorner.BottomRight, "@QUACK@CANCEL"); HUD.AddCornerCounter(HUDCorner.TopLeft, "@TICKET@ ", new FieldBinding((object)Profiles.active[0], "ticketCount"), animateCount: true); } this._duck.active = false; } else if (this._state == ArcadeState.ViewProfileSelector) { this._duck.active = false; ArcadeHatConsole arcadeHatConsole = (ArcadeHatConsole)Level.First <ArcadeHatConsole>(); if (arcadeHatConsole == null) { return; } HUD.CloseAllCorners(); arcadeHatConsole.Open(); } else if (this._state == ArcadeState.ViewChallengeList) { this._duck.active = false; HUD.AddCornerControl(HUDCorner.BottomLeft, "ACCEPT@SELECT@"); HUD.AddCornerControl(HUDCorner.BottomRight, "@QUACK@BACK"); } else { if (this._state != ArcadeState.UnlockScreen) { return; } this.basementWasUnlocked = Unlocks.IsUnlocked("BASEMENTKEY", Profiles.active[0]); this._unlockScreen.MakeActive(); this._duck.active = false; } } } else if (this._state == ArcadeState.Normal || this._state == ArcadeState.UnlockMachine) { Layer.Game.fade = Lerp.Float(Layer.Game.fade, 1f, 0.08f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 1f, 0.08f); this._hud.alpha = Lerp.Float(this._hud.alpha, 0.0f, 0.08f); if (this._state == ArcadeState.Normal) { object obj = (object)null; foreach (ArcadeMachine challenge in this._challenges) { double length = (double)(this._duck.position - challenge.position).length; if (challenge.hover) { obj = (object)challenge; if (Input.Pressed("SHOOT")) { this._hud.activeChallengeGroup = challenge.data; this._desiredState = ArcadeState.ViewChallenge; this._followCam.manualViewSize = this._followCam.viewSize; this._followCam.Clear(); this._followCam.Add((Thing)challenge); HUD.CloseAllCorners(); this._hoverMachine = (ArcadeMachine)null; this._hoverThing = (object)null; return; } } if (this._prizeTable.hover) { obj = (object)this._prizeTable; if (Input.Pressed("SHOOT")) { this._desiredState = ArcadeState.UnlockScreen; this._followCam.manualViewSize = this._followCam.viewSize; this._followCam.Clear(); this._followCam.Add((Thing)this._prizeTable); HUD.CloseAllCorners(); this._hoverMachine = (ArcadeMachine)null; this._hoverThing = (object)null; return; } } } if (Chancy.hover && Input.Pressed("SHOOT")) { this._desiredState = ArcadeState.ViewSpecialChallenge; HUD.CloseAllCorners(); this._hoverMachine = (ArcadeMachine)null; this._hoverThing = (object)null; Chancy.hover = false; Chancy.lookingAtChallenge = true; Chancy.OpenChallengeView(); } else { ArcadeHatConsole arcadeHatConsole = (ArcadeHatConsole)Level.First <ArcadeHatConsole>(); if (arcadeHatConsole != null && Input.Pressed("SHOOT") && arcadeHatConsole.hover) { this._desiredState = ArcadeState.ViewProfileSelector; HUD.CloseAllCorners(); this._hoverMachine = (ArcadeMachine)null; this._hoverThing = (object)null; } else { Chancy.hover = false; if (!Chancy.atCounter) { if ((double)(this._duck.position - Chancy.standingPosition).length < 22.0) { obj = (object)Chancy.context; Chancy.hover = true; } if ((double)Chancy.standingPosition.x < (double)Layer.Game.camera.left - 16.0 || (double)Chancy.standingPosition.x > (double)Layer.Game.camera.right + 16.0 || ((double)Chancy.standingPosition.y < (double)Layer.Game.camera.top - 16.0 || (double)Chancy.standingPosition.y > (double)Layer.Game.camera.bottom + 16.0)) { Chancy.atCounter = true; Chancy.activeChallenge = (ChallengeData)null; } } else if (this._prizeTable.hoverChancyChallenge) { obj = (object)this._arcade; if (Input.Pressed("SHOOT")) { this._desiredState = ArcadeState.ViewChallengeList; HUD.CloseAllCorners(); Chancy.OpenChallengeList(); this._hoverMachine = (ArcadeMachine)null; this._hoverThing = (object)null; Chancy.hover = false; Chancy.lookingAtList = true; return; } } if (this._hoverThing == obj) { return; } HUD.CloseAllCorners(); this._hoverThing = obj; this._hoverMachine = !(this._hoverThing is ArcadeMachine) ? (ArcadeMachine)null : obj as ArcadeMachine; if (this._hoverMachine != null) { HUD.AddCornerControl(HUDCorner.BottomLeft, "PLAY@SHOOT@"); string text = this._hoverMachine.data.name + " "; foreach (string challenge1 in this._hoverMachine.data.challenges) { ChallengeData challenge2 = Challenges.GetChallenge(challenge1); if (challenge2 != null) { ChallengeSaveData saveData = Challenges.GetSaveData(challenge2.levelID, this._duck.profile); if (saveData.trophy == TrophyType.Baseline) { text += "@BASELINE@"; } else if (saveData.trophy == TrophyType.Bronze) { text += "@BRONZE@"; } else if (saveData.trophy == TrophyType.Silver) { text += "@SILVER@"; } else if (saveData.trophy == TrophyType.Gold) { text += "@GOLD@"; } else if (saveData.trophy == TrophyType.Platinum) { text += "@PLATINUM@"; } else if (saveData.trophy == TrophyType.Developer) { text += "@DEVELOPER@"; } } } HUD.AddCornerMessage(HUDCorner.TopLeft, text); } else if (this._prizeTable.hover) { if (this._prizeTable.hoverChancyChallenge) { HUD.AddCornerControl(HUDCorner.BottomRight, "@SHOOT@VIEW CHALLENGES"); } else { HUD.AddCornerControl(HUDCorner.BottomRight, "@SHOOT@SPEND TICKETS"); HUD.AddCornerCounter(HUDCorner.BottomLeft, "@TICKET@ ", new FieldBinding((object)Profiles.active[0], "ticketCount"), animateCount: true); } } else { switch (obj) { case ArcadeMode _: if (!this._prizeTable.hoverChancyChallenge) { break; } HUD.AddCornerControl(HUDCorner.BottomRight, "@SHOOT@VIEW CHALLENGES"); break; case Chancy _: HUD.AddCornerControl(HUDCorner.BottomLeft, "CHANCY@SHOOT@"); break; } } } } } else { if (this._state != ArcadeState.UnlockMachine) { return; } this._unlockMachineWait -= 0.02f; Layer.Lighting2.targetFade = Lerp.Float(Layer.Lighting2.targetFade, 0.5f, 0.01f); if ((double)this._unlockMachineWait >= 0.0) { return; } if (this._unlockingMachine) { this._unlockingMachine = false; this._followCam.Clear(); this._followCam.Add((Thing)this._unlockMachines[0]); this._unlockMachineWait = 1f; } else if (this._unlockMachines.Count > 0) { this._unlockMachines[0].unlocked = true; this._unlockMachines.RemoveAt(0); this._unlockingMachine = this._unlockMachines.Count > 0; SFX.Play("lightTurnOn", pitch: Rando.Float(-0.1f, 0.1f)); this._unlockMachineWait = 1f; Layer.Lighting2.targetFade = 1f; } else { this._desiredState = ArcadeState.Normal; } } } else if (this._state == ArcadeState.ViewChallenge) { Graphics.fade = Lerp.Float(Graphics.fade, 1f, 0.05f); Layer.Game.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.05f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.05f); this._hud.alpha = Lerp.Float(this._hud.alpha, 1f, 0.05f); if (!this._hud.quitOut) { return; } this._hud.quitOut = false; this._desiredState = ArcadeState.Normal; if (Chancy.activeChallenge != null) { return; } List <ChallengeData> chancyChallenges = Challenges.GetEligibleIncompleteChancyChallenges(Profiles.active[0]); if (chancyChallenges.Count <= 0) { return; } Vec2 position = this._duck.position; ArcadeMachine arcadeMachine = Level.Nearest <ArcadeMachine>(this._duck.x, this._duck.y); if (arcadeMachine != null) { position = arcadeMachine.position; } chancyChallenges.OrderBy <ChallengeData, int>((Func <ChallengeData, int>)(v => v.GetRequirementValue())); Chancy.AddProposition(chancyChallenges[chancyChallenges.Count - 1], position); } else if (this._state == ArcadeState.UnlockScreen) { if (!this._unlockScreen.quitOut) { return; } this._unlockScreen.quitOut = false; this._desiredState = ArcadeState.Normal; } else if (this._state == ArcadeState.ViewSpecialChallenge) { if (!this.launchSpecialChallenge) { Graphics.fade = Lerp.Float(Graphics.fade, 1f, 0.05f); if (Input.Pressed("QUACK")) { if (this.returnToChallengeList) { this._desiredState = ArcadeState.ViewChallengeList; Chancy.hover = false; Chancy.lookingAtList = true; } else { this._desiredState = ArcadeState.Normal; } Chancy.lookingAtChallenge = false; HUD.CloseAllCorners(); SFX.Play("consoleCancel"); } else { if (!Input.Pressed("SELECT")) { return; } this.launchSpecialChallenge = true; SFX.Play("consoleSelect"); } } else { Graphics.fade = Lerp.Float(Graphics.fade, 0.0f, 0.05f); if ((double)Graphics.fade >= 0.00999999977648258) { return; } this._hud.launchChallenge = true; this._hud.selected = new ChallengeCard(0.0f, 0.0f, Chancy.activeChallenge); HUD.CloseAllCorners(); } } else if (this._state == ArcadeState.ViewChallengeList) { Graphics.fade = Lerp.Float(Graphics.fade, 1f, 0.05f); if (Input.Pressed("QUACK")) { this._desiredState = ArcadeState.Normal; Chancy.lookingAtChallenge = false; Chancy.lookingAtList = false; HUD.CloseAllCorners(); SFX.Play("consoleCancel"); } else { if (!Input.Pressed("SELECT")) { return; } Chancy.AddProposition(Chancy.selectedChallenge, Chancy.standingPosition); this.returnToChallengeList = true; this._desiredState = ArcadeState.ViewSpecialChallenge; HUD.CloseAllCorners(); this._hoverMachine = (ArcadeMachine)null; this._hoverThing = (object)null; Chancy.hover = false; Chancy.lookingAtChallenge = true; Chancy.lookingAtList = false; Chancy.OpenChallengeView(); } } else { if (this._state != ArcadeState.ViewProfileSelector) { return; } Graphics.fade = Lerp.Float(Graphics.fade, 1f, 0.05f); ArcadeHatConsole arcadeHatConsole = (ArcadeHatConsole)Level.First <ArcadeHatConsole>(); if (arcadeHatConsole == null || arcadeHatConsole.IsOpen()) { return; } foreach (ArcadeMachine challenge in this._challenges) { challenge.unlocked = challenge.CheckUnlocked(false); } this._unlockMachines.Clear(); this.UpdateDefault(); this._desiredState = ArcadeState.Normal; } }
public override void Update() { this.backgroundColor = Color.Black; if (UnlockScreen.open || ArcadeHUD.open) { this._background.visible = false; foreach (Thing challenge in this._challenges) { challenge.visible = false; } this._prizeTable.visible = false; } else { this._background.visible = true; foreach (Thing challenge in this._challenges) { challenge.visible = true; } this._prizeTable.visible = true; } if (this._state == this._desiredState && this._state != ArcadeState.UnlockMachine && this._state != ArcadeState.LaunchChallenge) { if (!this._quitting) { if (Input.Pressed("START")) { this._pauseGroup.Open(); this._pauseMenu.Open(); MonoMain.pauseMenu = this._pauseGroup; if (!this._paused) { Music.Pause(); SFX.Play("pause", 0.6f); this._paused = true; this._duck.immobilized = true; } this.simulatePhysics = false; return; } if (this._paused && MonoMain.pauseMenu == null) { this._paused = false; SFX.Play("resume", 0.6f); if (this._quit.value) { this._quitting = true; } else { Music.Resume(); this._duck.immobilized = false; this.simulatePhysics = true; } } } else { Graphics.fade = Lerp.Float(Graphics.fade, 0.0f, 0.02f); if ((double)Graphics.fade <= 0.00999999977648258) { Level.current = (Level) new TitleScreen(); } } } if (this._paused) { return; } this._hud.Update(); if (this._hud.launchChallenge) { this._desiredState = ArcadeState.LaunchChallenge; } if (this._desiredState != this._state) { this._duck.active = false; bool flag = false; if (this._desiredState == ArcadeState.ViewChallenge) { this._duck.alpha = Lerp.FloatSmooth(this._duck.alpha, 0.0f, 0.1f); this._followCam.manualViewSize = Lerp.FloatSmooth(this._followCam.manualViewSize, 2f, 0.16f); if ((double)this._followCam.manualViewSize < 30.0) { Layer.Game.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.08f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.08f); this._hud.alpha = Lerp.Float(this._hud.alpha, 1f, 0.08f); if ((double)this._followCam.manualViewSize < 3.0 && (double)this._hud.alpha == 1.0 && (double)Layer.Game.fade == 0.0) { flag = true; } } } else if (this._desiredState == ArcadeState.Normal) { if (!this._flipState) { this._followCam.Clear(); this._followCam.Add((Thing)this._duck); HUD.CloseAllCorners(); } this._duck.alpha = Lerp.FloatSmooth(this._duck.alpha, 1f, 0.1f, 1.1f); if (this._state == ArcadeState.ViewChallenge || this._state == ArcadeState.UnlockScreen) { this._followCam.manualViewSize = Lerp.FloatSmooth(this._followCam.manualViewSize, this._followCam.viewSize, 0.14f, 1.05f); } Layer.Game.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); this._hud.alpha = Lerp.Float(this._hud.alpha, 0.0f, 0.08f); this._unlockScreen.alpha = Lerp.Float(this._unlockScreen.alpha, 0.0f, 0.08f); if (((double)this._followCam.manualViewSize < 0.0 || (double)this._followCam.manualViewSize == (double)this._followCam.viewSize) && ((double)this._hud.alpha == 0.0 && (double)Layer.Game.fade == 1.0)) { flag = true; this._followCam.manualViewSize = -1f; this._duck.alpha = 1f; } } else if (this._desiredState == ArcadeState.UnlockMachine) { if (!this._flipState) { this._followCam.Clear(); this._followCam.Add((Thing)this._unlockMachines[0]); HUD.CloseAllCorners(); } if (this._state == ArcadeState.ViewChallenge) { this._followCam.manualViewSize = Lerp.FloatSmooth(this._followCam.manualViewSize, this._followCam.viewSize, 0.14f, 1.05f); } this._duck.alpha = Lerp.FloatSmooth(this._duck.alpha, 1f, 0.1f, 1.1f); Layer.Game.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 1f, 0.05f); this._hud.alpha = Lerp.Float(this._hud.alpha, 0.0f, 0.08f); this._unlockScreen.alpha = Lerp.Float(this._unlockScreen.alpha, 0.0f, 0.08f); this._unlockMachineWait = 1f; if (((double)this._followCam.manualViewSize < 0.0 || (double)this._followCam.manualViewSize == (double)this._followCam.viewSize) && ((double)this._hud.alpha == 0.0 && (double)Layer.Game.fade == 1.0)) { flag = true; this._followCam.manualViewSize = -1f; this._duck.alpha = 1f; } } else if (this._desiredState == ArcadeState.LaunchChallenge) { if (!this._flipState) { HUD.CloseAllCorners(); } Music.volume = Lerp.Float(Music.volume, 0.0f, 0.01f); this._hud.alpha = Lerp.Float(this._hud.alpha, 0.0f, 0.02f); this._unlockScreen.alpha = Lerp.Float(this._unlockScreen.alpha, 0.0f, 0.08f); if ((double)this._hud.alpha == 0.0) { flag = true; } } if (this._desiredState == ArcadeState.UnlockScreen) { this._duck.alpha = Lerp.FloatSmooth(this._duck.alpha, 0.0f, 0.1f); this._followCam.manualViewSize = Lerp.FloatSmooth(this._followCam.manualViewSize, 2f, 0.16f); if ((double)this._followCam.manualViewSize < 30.0) { Layer.Game.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.08f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.08f); this._unlockScreen.alpha = Lerp.Float(this._unlockScreen.alpha, 1f, 0.08f); if ((double)this._followCam.manualViewSize < 3.0 && (double)this._unlockScreen.alpha == 1.0 && (double)Layer.Game.fade == 0.0) { flag = true; } } } this._flipState = true; if (this._launchedChallenge) { Layer.Background.fade = 0.0f; Layer.Game.fade = 0.0f; } if (!flag) { return; } this._flipState = false; HUD.CloseAllCorners(); this._state = this._desiredState; if (this._state == ArcadeState.ViewChallenge) { if (this._afterChallenge) { Music.Play(nameof(Arcade)); this._afterChallenge = false; } this._hud.MakeActive(); this._duck.active = false; } else if (this._state == ArcadeState.LaunchChallenge) { Arcade.currentArcade = this; foreach (Thing thing in this.things[typeof(ChallengeConfetti)]) { Level.Remove(thing); } Music.Stop(); Level.current = (Level) new ChallengeLevel(this._hud.selected.challenge.fileName); this._desiredState = ArcadeState.ViewChallenge; this._hud.launchChallenge = false; this._launchedChallenge = false; this._afterChallenge = true; } else { if (this._state == ArcadeState.UnlockMachine) { return; } if (this._state == ArcadeState.Normal) { this._unlockMachines.Clear(); foreach (ArcadeMachine challenge in this._challenges) { if (challenge.CheckUnlocked()) { this._unlockMachines.Add(challenge); } } if (this._unlockMachines.Count > 0) { this._desiredState = ArcadeState.UnlockMachine; } else { this._duck.active = true; } } else if (this._state == ArcadeState.UnlockScreen) { this._unlockScreen.MakeActive(); this._duck.active = false; } else { if (this._state != ArcadeState.ViewSpecialChallenge) { return; } if (this._afterChallenge) { Music.Play(nameof(Arcade)); this._afterChallenge = false; } Chancy.afterChallenge = true; Chancy.afterChallengeWait = 1f; this._duck.active = false; } } } else if (this._state == ArcadeState.Normal || this._state == ArcadeState.UnlockMachine) { Layer.Game.fade = Lerp.Float(Layer.Game.fade, 1f, 0.08f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 1f, 0.08f); this._hud.alpha = Lerp.Float(this._hud.alpha, 0.0f, 0.08f); if (this._state == ArcadeState.Normal) { object obj = (object)null; foreach (ArcadeMachine challenge in this._challenges) { double length = (double)(this._duck.position - challenge.position).length; if (challenge.hover) { obj = (object)challenge; if (Input.Pressed("SHOOT")) { this._hud.activeChallengeGroup = challenge.data; this._desiredState = ArcadeState.ViewChallenge; this._followCam.manualViewSize = this._followCam.viewSize; this._followCam.Clear(); this._followCam.Add((Thing)challenge); HUD.CloseAllCorners(); this._hoverMachine = (ArcadeMachine)null; this._hoverThing = (object)null; return; } } if (this._prizeTable.hover) { obj = (object)this._prizeTable; if (Input.Pressed("SHOOT")) { this._desiredState = ArcadeState.UnlockScreen; this._followCam.manualViewSize = this._followCam.viewSize; this._followCam.Clear(); this._followCam.Add((Thing)this._prizeTable); HUD.CloseAllCorners(); this._hoverMachine = (ArcadeMachine)null; this._hoverThing = (object)null; return; } } } if (this._hoverThing == obj) { return; } HUD.CloseAllCorners(); this._hoverThing = obj; this._hoverMachine = !(this._hoverThing is ArcadeMachine) ? (ArcadeMachine)null : obj as ArcadeMachine; if (this._hoverMachine != null) { HUD.AddCornerControl(HUDCorner.BottomLeft, "PLAY@SHOOT@", this._duck.inputProfile); string text = this._hoverMachine.data.name + " "; foreach (string challenge in this._hoverMachine.data.challenges) { ChallengeSaveData saveData = Challenges.GetSaveData(Challenges.GetChallenge(challenge).levelID, this._duck.profile); if (saveData.trophy == TrophyType.Baseline) { text += "@BASELINE@"; } else if (saveData.trophy == TrophyType.Bronze) { text += "@BRONZE@"; } else if (saveData.trophy == TrophyType.Silver) { text += "@SILVER@"; } else if (saveData.trophy == TrophyType.Gold) { text += "@GOLD@"; } else if (saveData.trophy == TrophyType.Platinum) { text += "@PLATINUM@"; } else if (saveData.trophy == TrophyType.Developer) { text += "@DEVELOPER@"; } } HUD.AddCornerMessage(HUDCorner.TopLeft, text); } else { if (!this._prizeTable.hover) { return; } HUD.AddCornerControl(HUDCorner.BottomRight, "@SHOOT@SPEND TICKETS", this._duck.inputProfile); HUD.AddCornerCounter(HUDCorner.BottomLeft, "@TICKET@ ", new FieldBinding((object)Profiles.active[0], "ticketCount"), animateCount: true); } } else { if (this._state != ArcadeState.UnlockMachine) { return; } this._unlockMachineWait -= 0.02f; if ((double)this._unlockMachineWait >= 0.0) { return; } if (this._unlockingMachine) { this._unlockingMachine = false; this._followCam.Clear(); this._followCam.Add((Thing)this._unlockMachines[0]); this._unlockMachineWait = 1f; } else if (this._unlockMachines.Count > 0) { this._unlockMachines[0].unlocked = true; this._unlockMachines.RemoveAt(0); this._unlockingMachine = this._unlockMachines.Count > 0; SFX.Play("lightTurnOn", pitch: Rando.Float(-0.1f, 0.1f)); this._unlockMachineWait = 1f; } else { this._desiredState = ArcadeState.Normal; } } } else if (this._state == ArcadeState.ViewChallenge) { Layer.Game.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.05f); Layer.Background.fade = Lerp.Float(Layer.Game.fade, 0.0f, 0.05f); this._hud.alpha = Lerp.Float(this._hud.alpha, 1f, 0.05f); if (!this._hud.quitOut) { return; } this._hud.quitOut = false; this._desiredState = ArcadeState.Normal; } else { if (this._state != ArcadeState.UnlockScreen || !this._unlockScreen.quitOut) { return; } this._unlockScreen.quitOut = false; this._desiredState = ArcadeState.Normal; } }
public override void Update() { int num = (int)this._selection; if (this._desiredScreen != this._screen) { this._fade = Lerp.Float(this._fade, 0.0f, 0.06f); if ((double)this._fade <= 0.0) { this._screen = this._desiredScreen; if (this._screen == LockerScreen.Stats) { this._statScroll = 0.0f; HUD.AddCornerControl(HUDCorner.BottomLeft, "MOVE@DPAD@"); HUD.AddCornerMessage(HUDCorner.TopLeft, this._profile.name); HUD.AddCornerControl(HUDCorner.TopRight, "@QUACK@BACK"); } else if (this._screen == LockerScreen.Trophies) { this._statScroll = 0.0f; HUD.AddCornerControl(HUDCorner.BottomLeft, "MOVE@DPAD@"); HUD.AddCornerMessage(HUDCorner.TopLeft, "TROPHIES"); HUD.AddCornerControl(HUDCorner.TopRight, "@QUACK@BACK"); } else if (this._screen == LockerScreen.Locker) { HUD.AddCornerControl(HUDCorner.BottomLeft, "MOVE@DPAD@"); HUD.AddCornerMessage(HUDCorner.TopLeft, "LOCKER ROOM"); HUD.AddCornerControl(HUDCorner.TopRight, "@QUACK@EXIT"); } else if (this._screen == LockerScreen.Exit) { Graphics.fade = 0.0f; Level.current = (Level) new DoorRoom(this._profile); } } } else { this._fade = Lerp.Float(this._fade, 1f, 0.06f); if (this._screen == LockerScreen.Locker) { if (InputProfile.active.Pressed("LEFT")) { --num; if (num < 0) { num = 1; } } if (InputProfile.active.Pressed("RIGHT")) { ++num; if (num >= 2) { num = 0; } } this._selection = (LockerSelection)num; if (InputProfile.active.Pressed("SELECT")) { if (this._selection == LockerSelection.Stats) { this._desiredScreen = LockerScreen.Stats; HUD.CloseAllCorners(); } if (this._selection == LockerSelection.Trophies) { this._desiredScreen = LockerScreen.Trophies; HUD.CloseAllCorners(); } } if (InputProfile.active.Pressed("QUACK")) { this._desiredScreen = LockerScreen.Exit; HUD.CloseAllCorners(); } } else if (this._screen == LockerScreen.Stats) { if (InputProfile.active.Down("UP")) { this._statScroll -= 0.02f; if ((double)this._statScroll < 0.0) { this._statScroll = 0.0f; } } if (InputProfile.active.Down("DOWN")) { this._statScroll += 0.02f; if ((double)this._statScroll > 1.0) { this._statScroll = 1f; } } if (InputProfile.active.Pressed("QUACK")) { this._desiredScreen = LockerScreen.Exit; HUD.CloseAllCorners(); } if (this._clearStats.value) { this._clearStats.value = false; this._profile.stats = new ProfileStats(); Profiles.Save(this._profile); Level.current = (Level) new LockerRoom(this._profile); } if (InputProfile.active.Pressed("GRAB")) { MonoMain.pauseMenu = this._confirmGroup; this._confirmGroup.Open(); this._confirmMenu.Open(); } } else if (this._screen == LockerScreen.Trophies && InputProfile.active.Pressed("QUACK")) { this._desiredScreen = LockerScreen.Locker; HUD.CloseAllCorners(); } } base.Update(); }
public override void Initialize() { this._background = new Sprite("gym"); this._boardHighlight = new Sprite("boardHighlight"); this._boardHighlight.CenterOrigin(); this._trophiesHighlight = new Sprite("trophiesHighlight"); this._trophiesHighlight.CenterOrigin(); HUD.AddCornerControl(HUDCorner.BottomLeft, "MOVE@DPAD@"); HUD.AddCornerMessage(HUDCorner.TopLeft, this._profile.name); HUD.AddCornerControl(HUDCorner.TopRight, "@QUACK@EXIT"); HUD.AddCornerControl(HUDCorner.BottomRight, "@GRAB@RESET"); this.backgroundColor = Color.Black; this._confirmGroup = new UIComponent(Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 0.0f, 0.0f); this._confirmMenu = new UIMenu("CLEAR STATS?", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 160f, conString: "@SELECT@SELECT"); this._confirmMenu.Add((UIComponent) new UIMenuItem("NO!", (UIMenuAction) new UIMenuActionCloseMenu(this._confirmGroup)), true); this._confirmMenu.Add((UIComponent) new UIMenuItem("YES!", (UIMenuAction) new UIMenuActionCloseMenuSetBoolean(this._confirmGroup, this._clearStats)), true); this._confirmMenu.Close(); this._confirmGroup.Add((UIComponent)this._confirmMenu, false); this._confirmGroup.Close(); Level.Add((Thing)this._confirmGroup); Profile profile = this._profile; this._stats.Add(new LockerStat("KILLS: " + Change.ToString((object)profile.stats.kills), Color.GreenYellow)); this._stats.Add(new LockerStat("DEATHS: " + Change.ToString((object)profile.stats.timesKilled), Color.Red)); this._stats.Add(new LockerStat("SUICIDES: " + Change.ToString((object)profile.stats.suicides), Color.Red)); this._stats.Add(new LockerStat("", Color.Red)); this._stats.Add(new LockerStat("ROUNDS WON: " + Change.ToString((object)profile.stats.matchesWon), Color.GreenYellow)); this._stats.Add(new LockerStat("ROUNDS LOST: " + Change.ToString((object)(profile.stats.timesSpawned - profile.stats.matchesWon)), Color.Red)); this._stats.Add(new LockerStat("GAMES WON: " + Change.ToString((object)profile.stats.trophiesWon), Color.GreenYellow)); this._stats.Add(new LockerStat("GAMES LOST: " + Change.ToString((object)(profile.stats.gamesPlayed - profile.stats.trophiesWon)), Color.Red)); this._stats.Add(new LockerStat("", Color.Red)); this._stats.Add(new LockerStat("FANS: " + Change.ToString((object)profile.stats.GetFans()), Color.Lime)); int fans = profile.stats.GetFans(); int num1 = 0; if (fans > 0) { num1 = (int)Math.Round((double)profile.stats.loyalFans / (double)profile.stats.GetFans() * 100.0); } this._stats.Add(new LockerStat("FAN LOYALTY: " + Change.ToString((object)num1) + "%", Color.Lime)); this._stats.Add(new LockerStat("", Color.Red)); float num2 = 0.0f; if (profile.stats.bulletsFired > 0) { num2 = (float)profile.stats.bulletsThatHit / (float)profile.stats.bulletsFired; } this._stats.Add(new LockerStat("ACCURACY: " + Change.ToString((object)(int)Math.Round((double)num2 * 100.0)) + "%", (double)num2 > 0.600000023841858 ? Color.Green : Color.Red)); this._stats.Add(new LockerStat("", Color.Red)); this._stats.Add(new LockerStat("TIMES QUACKED: " + Change.ToString((object)profile.stats.quacks), Color.Orange)); this._stats.Add(new LockerStat("MINES STEPPED ON: " + Change.ToString((object)profile.stats.minesSteppedOn), Color.Orange)); this._stats.Add(new LockerStat("PRESENTS OPENED: " + Change.ToString((object)profile.stats.presentsOpened), Color.Orange)); this._stats.Add(new LockerStat("", Color.Red)); this._stats.Add(new LockerStat("SPIRITUALITY", Color.White)); this._stats.Add(new LockerStat("FUNERALS: " + Change.ToString((object)profile.stats.funeralsPerformed), Color.Orange)); this._stats.Add(new LockerStat("CONVERSIONS: " + Change.ToString((object)profile.stats.conversions), Color.Orange)); this._stats.Add(new LockerStat("", Color.Red)); this._stats.Add(new LockerStat("TIME SPENT", Color.White)); this._stats.Add(new LockerStat("IN NET: " + Change.ToString((object)(int)profile.stats.timeInNet) + " SECONDS", Color.Orange)); this._stats.Add(new LockerStat("ON FIRE: " + Change.ToString((object)(int)profile.stats.timeOnFire) + " SECONDS", Color.Orange)); this._stats.Add(new LockerStat("BRAINWASHED: " + Change.ToString((object)(int)profile.stats.timeUnderMindControl) + " SECONDS", Color.Orange)); this._stats.Add(new LockerStat("MOUTH OPEN: " + Change.ToString((object)(int)profile.stats.timeWithMouthOpen) + " SECONDS", Color.Orange)); base.Initialize(); }