public Donuroid( float xpos, float ypos, SpriteMap image, int frame, Depth depth, float scale) { this._image = image; this._frame = frame; this._depth = depth; this._scale = scale; this._position = new Vec2(xpos, ypos); this._sin = Rando.Float(8f); }
public override void Draw(float x, float y, Depth depth) { if (this._team == null) { return; } y -= 9f; float x1 = x; float y1 = y + 8f; this._persona.sprite.depth = depth; this._persona.sprite.color = Color.White; DuckGame.Graphics.Draw(this._persona.sprite, 0, x1, y1); this._persona.armSprite.frame = this._persona.sprite.imageIndex; this._persona.armSprite.scale = new Vec2(1f, 1f); this._persona.armSprite.depth = depth + 4; DuckGame.Graphics.Draw((Sprite)this._persona.armSprite, x1 - 3f, y1 + 6f); Vec2 hatPoint = DuckRig.GetHatPoint(this._persona.sprite.imageIndex); this._team.hat.depth = depth + 2; this._team.hat.center = new Vec2(16f, 16f) + this._team.hatOffset; DuckGame.Graphics.Draw(this._team.hat, this._team.hat.frame, x1 + hatPoint.x, y1 + hatPoint.y); if (this._team.hat.texture.textureName == "hats/devhat" && this._cape == null) { this._hat = new TeamHat(x1 + hatPoint.x, (float)((double)y1 + (double)hatPoint.y + 5.0), Teams.GetTeam("CAPTAIN")); this._cape = new Cape(x1 + hatPoint.x, y1 + hatPoint.y, (PhysicsObject)this._hat); } if (this._team.hat.texture.textureName == "hats/moonwalker" && this._cape == null) { this._hat = new TeamHat(x1 + hatPoint.x, (float)((double)y1 + (double)hatPoint.y + 5.0), Teams.GetTeam("MOONWALK")); this._cape = new Cape(x1 + hatPoint.x, y1 + hatPoint.y, (PhysicsObject)this._hat); this._cape.SetCapeTexture((Texture2D)Content.Load <Tex2D>("hats/moonCape")); } if (this._team.hat.texture.textureName == "hats/royalty" && this._cape == null) { this._hat = new TeamHat(x1 + hatPoint.x, (float)((double)y1 + (double)hatPoint.y + 5.0), Teams.GetTeam("MAJESTY")); this._cape = new Cape(x1 + hatPoint.x, y1 + hatPoint.y, (PhysicsObject)this._hat); this._cape.SetCapeTexture((Texture2D)Content.Load <Tex2D>("hats/royalCape")); } if (this._cape == null) { return; } this._hat.position = new Vec2(x1 + hatPoint.x, (float)((double)y1 + (double)hatPoint.y + 5.0)); this._cape.depth = depth + 2; this._cape.Update(); this._cape.Draw(); }
public virtual void Draw(float xpos, float ypos, Depth depth) { }
// Token: 0x06000CCB RID: 3275 public override void Draw() { Sword._playedShing = false; if (this._swordSwing.speed > 0f) { if (base.duck != null) { this._swordSwing.flipH = (base.duck.offDir <= 0); } this._swordSwing.alpha = 0.4f; this._swordSwing.position = this.position; this._swordSwing.depth = base.depth + 1; this._swordSwing.Draw(); } base.alpha = 1f; Vec2 pos = this.position; Depth d = base.depth; this.graphic.color = Color.White; if ((this.owner == null && base.velocity.length > 1f) || this._swing != 0f) { float rlAngle = this.angle; this._drawing = true; float a = this._angle; this.angle = rlAngle; for (int i = 0; i < 7; i++) { base.Draw(); if (this._lastAngles.Count > i) { this._angle = this._lastAngles[i]; } if (this._lastPositions.Count <= i) { break; } this.position = this._lastPositions[i]; if (this.owner != null) { this.position += this.owner.velocity; } base.depth -= 2; base.alpha -= 0.15f; this.graphic.color = Color.Red; } this.position = pos; base.depth = d; base.alpha = 1f; this._angle = a; base.xscale = 1f; this._drawing = false; } else { base.Draw(); } this._lastAngles.Insert(0, this.angle); this._lastPositions.Insert(0, this.position); if (this._lastAngles.Count > 2) { this._lastAngles.Insert(0, (this._lastAngles[0] + this._lastAngles[2]) / 2f); this._lastPositions.Insert(0, (this._lastPositions[0] + this._lastPositions[2]) / 2f); } if (this._lastAngles.Count > 8) { this._lastAngles.RemoveAt(this._lastAngles.Count - 1); } if (this._lastPositions.Count > 8) { this._lastPositions.RemoveAt(this._lastPositions.Count - 1); } }
public override void Draw(float x, float y, Depth depth) { }
public void Draw( Vec2 pos, Depth depth, int variation = 0, ulong seed = 0, bool affectScale = false, bool halfscale = false, float angle = 0.0f) { if (seed == 0UL && Profiles.experienceProfile != null) { seed = Profiles.experienceProfile.steamID; } SpriteMap spriteMap = this.sprite; if (this.icon != null) { spriteMap = this.icon; } if (spriteMap != null && this.neverFlip) { spriteMap.flipH = false; } if (this.name == "EGG") { VariatingSprite sprite = this.GetSprite(seed, variation, VSType.Egg); if (sprite != null) { if (sprite.sprite.texture != null) { sprite.sprite.depth = depth + 6; sprite.sprite.scale = this.sprite.scale; DuckGame.Graphics.Draw(sprite.sprite, pos.x - 8f * sprite.sprite.xscale, pos.y - 12f * sprite.sprite.yscale); spriteMap.frame = 0; } if ((sprite.sprite.renderTexture.nativeObject as Microsoft.Xna.Framework.Graphics.RenderTarget2D).IsContentLost) { this._eggSprites.Remove(sprite); } } } else if (this.name == "PHOTO") { if (this._photoSprite == null) { this._photoSprite = new SpriteMap("littleMan", 16, 16); } this._photoSprite.frame = UILevelBox.LittleManFrame(variation, 7, seed); this._photoSprite.depth = depth + 6; this._photoSprite.scale = this.sprite.scale; DuckGame.Graphics.Draw((Sprite)this._photoSprite, pos.x - 6f * this._photoSprite.xscale, pos.y - 4f * this._photoSprite.yscale, new Rectangle(2f, 0.0f, 12f, 10f)); DuckGame.Graphics.DrawRect(pos + new Vec2(-6f * this._photoSprite.xscale, -6f * this._photoSprite.yscale), pos + new Vec2(6f * this._photoSprite.xscale, 6f * this._photoSprite.yscale), Colors.DGBlue, depth - 4); spriteMap.frame = 0; } else if (this.name == "EASEL") { VariatingSprite sprite = this.GetSprite(seed, variation, VSType.Portrait); if (sprite != null) { sprite.sprite.depth = depth + 6; sprite.sprite.scale = this.sprite.scale; DuckGame.Graphics.Draw(sprite.sprite, pos.x - 9f * sprite.sprite.xscale, pos.y - 8f * sprite.sprite.yscale); spriteMap.frame = 0; if ((sprite.sprite.renderTexture.nativeObject as Microsoft.Xna.Framework.Graphics.RenderTarget2D).IsContentLost) { this._eggSprites.Remove(sprite); } } } else { spriteMap.frame = variation; } if (this.font != null && this.sprite == null) { this.font.scale = new Vec2(1f, 1f); this.font.Draw("F", pos + new Vec2(-3.5f, -3f), Color.Black, depth + 8); } if (affectScale) { if (halfscale && (spriteMap.width > 30 || spriteMap.height > 30)) { spriteMap.scale = new Vec2(0.5f); } else { spriteMap.scale = new Vec2(1f); } } spriteMap.depth = depth; spriteMap.angle = angle; DuckGame.Graphics.Draw((Sprite)spriteMap, pos.x, pos.y); }