Exemple #1
0
        /// <summary>
        /// Draws a text in screen space. Unlike other log entries, texts retain a constant rotation and size.
        /// Only the point of their origin is transformed regularly.
        /// </summary>
        /// <param name="screenX"></param>
        /// <param name="screenY"></param>
        /// <param name="text"></param>
        /// <returns></returns>
        public VisualLogTextEntry DrawText(float screenX, float screenY, string text)
        {
            VisualLogTextEntry entry = new VisualLogTextEntry();

            entry.Pos  = new Vector3(screenX, screenY, 0.0f);
            entry.Text = text;
            this.Draw(entry);
            return(entry);
        }
Exemple #2
0
        /// <summary>
        /// Draws a text in world space. Unlike other log entries, texts retain a constant rotation and size.
        /// Only the point of their origin is transformed regularly.
        /// </summary>
        /// <param name="worldX"></param>
        /// <param name="worldY"></param>
        /// <param name="worldZ"></param>
        /// <param name="text"></param>
        /// <returns></returns>
        public VisualLogTextEntry DrawText(float worldX, float worldY, float worldZ, string text)
        {
            VisualLogTextEntry entry = new VisualLogTextEntry();

            entry.Pos    = new Vector3(worldX, worldY, worldZ);
            entry.Anchor = VisualLogAnchor.World;
            entry.Text   = text;
            this.Draw(entry);
            return(entry);
        }
 /// <summary>
 /// Aligns the text of this log entry as specified.
 /// </summary>
 /// <param name="entry"></param>
 /// <param name="blockAlign"></param>
 /// <returns></returns>
 public static VisualLogTextEntry Align(this VisualLogTextEntry entry, Alignment blockAlign)
 {
     entry.BlockAlignment = blockAlign;
     return(entry);
 }