public override void Execute(Duality.GameObject inSource, object inParameter) { GameObject go = Scene.Current.FindGameObject("SkinnedProgressBar"); if (go != null) { SkinnedProgressBar progress = go.GetComponent <SkinnedProgressBar>(); progress.Value = ((progress.Value + IncreaseAmount) % 100); } }
public override void Execute(Duality.GameObject inSource, object inParameter) { WidgetController controller = Scene.Current.FindComponent <WidgetController>(); GameObject grid = Scene.Current.FindGameObject("SkinnedCommandGrid"); if (grid != null && controller != null) { controller.FocusOn(grid.GetComponent <Widget>()); } }
public override void Execute(Duality.GameObject inSource, object inParameter) { inSource.FindAncestorWithComponent <Widget>().GetComponent <Widget>().Close(); }
public override void Execute(Duality.GameObject inSource, object inParameter) { inSource.FindAncestorWithComponent <Widget>().GetComponent <Widget>().Close(); Scene.Current.FindComponent <WidgetController>().SetDialogWindow(null); }
public override void Execute(Duality.GameObject inSource, object inParameter) { DualityApp.Terminate(); }