public getContentManager ( ) : Microsoft.Xna.Framework.Content.ContentManager | ||
Résultat | Microsoft.Xna.Framework.Content.ContentManager |
public InfoBox(GameState state) { fullHearts = 5; totalHearts = 5; fullWater = 5; totalWater = 5; box = state.getContentManager().Load<Texture2D>("Textures/infobox"); heartEmpty = state.getContentManager().Load<Texture2D>("Textures/heart-empty"); heartFull = state.getContentManager().Load<Texture2D>("Textures/heart-full"); waterEmpty = state.getContentManager().Load<Texture2D>("Textures/water-empty"); waterFull = state.getContentManager().Load<Texture2D>("Textures/water-full"); billboardEffect = state.getContentManager().Load<Effect>("EffectFiles/infobox"); vertexDeclaration = new VertexDeclaration(state.getGraphics(), InfoBoxVertex.VertexElements); pointList = new InfoBoxVertex[4]; pointList[0] = new InfoBoxVertex(new Vector3(), new Vector3(), new Vector2(1, 1)); pointList[1] = new InfoBoxVertex(new Vector3(), new Vector3(), new Vector2(1, 0)); pointList[2] = new InfoBoxVertex(new Vector3(), new Vector3(), new Vector2(0, 1)); pointList[3] = new InfoBoxVertex(new Vector3(), new Vector3(), new Vector2(0, 0)); indices = new short[6]; indices[0] = 0; indices[1] = 1; indices[2] = 2; indices[3] = 1; indices[4] = 3; indices[5] = 2; }