private void Actor_Spawn(object sender, SpawnEventArgs e)
 {
     Actor spawnedActor = (Actor)sender;
     if (e.spawnType == 1)
     {
         protagonist = spawnedActor;
     }
     else if (e.spawnType == 2)
     {
         ActionList behaviorList = new ActionList(spawnedActor);
         Neutral neutral = new Neutral(behaviorList, spawnedActor);
         behaviorList.pushFront(neutral);
         Alert alert = new Alert(behaviorList, spawnedActor, protagonist);
         behaviorList.pushFront(alert);
         behaviorLists[spawnedActor] = behaviorList;
     }
     //actors.Add(spawnedActor);
 }
 private void Actor_Death(object sender, EventArgs e)
 {
     Actor victim = (Actor)sender;
     if (behaviorLists.ContainsKey(victim))
     {
         behaviorLists.Remove(victim);
     }
     else if(victim.className == "player")
     {
         Aggravated aggravated = new Aggravated(null, null);
         Alert alert = new Alert(null, null);
         foreach(KeyValuePair<Actor, ActionList> entry in behaviorLists)
         {
             if (entry.Value.has(aggravated))
             {
                 entry.Value.remove(aggravated);
             }
             if (entry.Value.has(alert))
             {
                 entry.Value.remove(alert);
             }
         }
     }
 }