Exemple #1
0
        public void LoadGameStateEventHandler(LoadGameStateEvent e)
        {
            Log.Game.Write("Loading game state...");

            if (_saveSlot == 0 && e.SaveSlot == 0)
            {
                Log.Game.WriteError("Can't load a game without specified slot!");
            }
            else if (e.SaveSlot > 0)
            {
                _saveSlot = e.SaveSlot;
            }


            string serialized;

            try
            {
                serialized = _fileHelper.ReadTextFromFile(FileLocation.SaveFolder, GetSaveFileName(_saveSlot));
            }
            catch (Exception ex)
            {
                Log.Game.WriteError($"Exception when loading game state: {ex.Message}");
                return;
            }


            InnerStatesContainer = JsonConvert.DeserializeObject <StatesContainer>(serialized, settings);
            Log.Game.Write($"Load game state from file [{GetSaveFileName(_saveSlot)}]");
            Log.Game.Write(InnerStatesContainer.ToString());
        }
Exemple #2
0
        public StateManager(IGenericStateRepository <GridState> gridStateRepository, IEventsDispatcher eventsDispatcher, IFileHelper fileHelper)
        {
            _saveSlot            = 0;
            InnerStatesContainer = new StatesContainer
            {
                GridStateRepository = gridStateRepository
            };
            _fileHelper = fileHelper;

            eventsDispatcher.AddListener <SaveGameStateEvent>(SaveGameStateEventHandler);
            eventsDispatcher.AddListener <LoadGameStateEvent>(LoadGameStateEventHandler);
        }