/// <summary>
 /// 技能震屏
 /// </summary>
 /// <param name="value">技能震屏类型</param>
 public void SkillShake(int value, EM_SPELL_SHAKE_TYPE shaketype)
 {
     CameraContrler.GetInstantiate().SkillShake(value, shaketype);
 }
 /// <summary>
 /// 摄像机震屏
 /// </summary>
 public void ShakeCamera()
 {
     CameraContrler.GetInstantiate().ShakeCamera();
 }
 /// <summary>
 /// 发送摄像机信息
 /// </summary>
 /// <param name="info">信息结构</param>
 public void SetCamInfo(Caminfo info)
 {
     CameraContrler.GetInstantiate().SetCamInfo(info);
 }
 /// <summary>
 /// 发送摄像机信息
 /// </summary>
 /// <param name="id">ID</param>
 public void SetCamInfo(string id)
 {
     CameraContrler.GetInstantiate().SetCamInfo(id);
 }
 /// <summary>
 /// 摄像机停止
 /// </summary>
 public void CamPause()
 {
     CameraContrler.GetInstantiate().Pause();
 }
 /// <summary>
 /// 摄像机播放
 /// </summary>
 public void CamPlay()
 {
     CameraContrler.GetInstantiate().Play();
 }