public DrawingGameConfigPage(string itemId, KinectSensorChooser kinectSensor) { this.InitializeComponent(); this.kinectSensor = kinectSensor; config = new DrawingGameConfig(); this.DataContext = Config; }
public MainWindow(DrawingGameConfig config) { _windowSize = new WindowSize(); _windowSize.Width = SystemParameters.PrimaryScreenWidth; _windowSize.Height = SystemParameters.PrimaryScreenHeight; StopwatchOfGame = new Stopwatch(); StopwatchOfOutOfField = new Stopwatch(); Configuration = config; InitializeComponent(); SkeletonBrushes = new Brush[] { Brushes.Green, Brushes.Blue, Brushes.Red, Brushes.Orange }; _draftsman = new Draftsman(this); _resultSaver = new ResultSaver(this); _kinectManager = new KinectManager(this); _tracker = new Tracker(this); }